Tom Francis

@Pentadact
1,095 Followers
59 Following
25 Posts

I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:

https://www.pentadact.com/2026-01-08-15-years-of-indie-dev-in-4-bits-of-advice/

I hope it's of use, not least because goddamn I forgot how long blog posts take to write.

TACTICAL BREACH WIZARDS IS OUT!
Sorry for yelling but it took ages to make

Turn-based tactics game about Navy Seers and Traffic Warlocks from the devs of Gunpoint and Heat Signature

Grab it now for a discount and a lil extra gift! https://store.steampowered.com/app/1043810/Tactical_Breach_Wizards/

Boosts much appreciated!

Tactical Breach Wizards on Steam

In Tactical Breach Wizards, you lead a team of renegade wizards in kevlar through turn-based battles to unravel a modern conspiracy plot. Combine their unique spells in clever ways, or rewind time to try every crazy plan you can think of to punch a Traffic Warlock through a 4th story window.

Feels weird to news here, but we just released a demo for the game I've been working on for 6.5 years, so news I must:

https://store.steampowered.com/app/1043810/Tactical_Breach_Wizards/

Boosts appreciated!

Tactical Breach Wizards on Steam

In Tactical Breach Wizards, you lead a team of renegade wizards in kevlar through turn-based battles to unravel a modern conspiracy plot. Combine their unique spells in clever ways, or rewind time to try every crazy plan you can think of to punch a Traffic Warlock through a 4th story window.

5 yrs ago, I threw out the term Information Games for Outer Wilds, Obra Dinn, Her Story, etc.

The genre's evolved since, and my old definition was flimsy, so I went back to it to drill down into the best trick they pull, and why it's so exciting to me: https://www.youtube.com/watch?v=IhgBoVCW4yw&list=PLUtKzyIe0aB3jCqjOLE1FPyCt0Wks1R4X&index=15 .

Redefining Information Games based on their cleverest trick

YouTube
Came up with a list of 11 game design goals I want to hit with the next game, and talked through em a bit:
https://youtu.be/x9w75uw0oi0?si=iLE0uJZeGuZz5BfV .
11 game design goals I wanna hit with the next game

YouTube

New Breach Wizards dev log: https://youtu.be/rf2y2ZdFTCI

As we hover around content complete (release still a long way off), I've been finally seeing how to fix some years-long annoyances.

Tactical Breach Wizards dev log: making things pleasurable

YouTube

Blundered into a board game design lately, calling it Dead King's Bluff. Here I am talking about it on a cold, sunny, noisy (sorry) day: https://youtu.be/5HeydwQA0Go

Will show it in action once some little rules things solidify.

Blundering into Dead King's Bluff: a board game made of bits you already have

YouTube
Find yourself writing this and think "God, this isn't even for my extremely wizard-centric day job."

Wrote a post about the Unity thing, on:

- Why this is a disaster even if the new terms don't sting you

- How it traps devs in our position

- Why walking it back could still (mostly) fix it

https://www.pentadact.com/2023-09-16-unitys-trap/

Unity’s Trap - a post on Tom Francis' blog

Went on a lovely retreat recently, throwing around ideas for current and future projects, and learned a lot about the way theme can transform a game.
https://www.youtube.com/watch?v=ZJfHystVLS8
A ramble on the subtle power of theme in games

YouTube