Don't overlook the illusion school! - Pawb.Social
After taking a (well-deserved) jab at summoning, I think it’s only fair I dive
into what I believe is a subgroup of spells that serve the purpose people
incorrectly pin on summoning. You’ve seen the title: I’m talking about illusions
So illusion, unimpressive right? sure it might be cheaper, but giving the enemy
a free save to completely ignore “the thing” I just created sounds like a big
drawback, right? Well no, wrong, unless the spell specifically calls out a save
on spell cast, the “default” rule for illusion
[https://2e.aonprd.com/Rules.aspx?ID=267] effect is ### Disbelieving Illusions
>Sometimes illusions allow an affected creature a chance to disbelieve the
spell, which lets the creature effectively ignore the spell if it succeeds at
doing so. This usually happens when a creature Seeks or otherwise spends actions
to engage with the illusion, comparing the result of its Perception check (or
another check or saving throw, at the GM’s discretion) to the caster’s spell DC.
Mental illusions typically provide rules in the spell’s description for
disbelieving the effect (often allowing the affected creature to attempt a Will
save). >If the illusion is visual, and a creature interacts with the illusion in
a way that would prove it is not what it seems, the creature might know that an
illusion is present, but it still can’t ignore the illusion without successfully
disbelieving it. For instance, if a character is pushed through the illusion of
a door, they will know that the door is an illusion, but they still can’t see
through it. Disbelieving an illusion makes it and those things it blocks seem
hazy and indistinct, so even in the case where a visual illusion is disbelieved,
it may, at the GM’s discretion, block vision enough to make those on the other
side concealed. Now that sounds like cheating. The usual summary of illusion
effects without save is “it’s real until proven otherwise” and proving otherwise
MUST take an action. Ramming through an illusory wall doesn’t count as
disbelieving the illusion meaning it can still be used to cover or hide. After
this brief summary and after a cursory read through the spell list, you might
think that no-save illusion spells aren’t probably that common, or otherwise on
the weaker side that designers didn’t feel the need to make their combat use
impractical, well, you’d be partially correct, very few illusion spells are
saveless (and therefore, real until proven otherwise), however, those are
everything but weak. I have made a short selection to prove my point: *
Ventriloquism [https://2e.aonprd.com/Spells.aspx?ID=356] + Invisibility 4
[https://2e.aonprd.com/Spells.aspx?ID=164] * Silence 4
[https://2e.aonprd.com/Spells.aspx?ID=287] * Illusory creature
[https://2e.aonprd.com/Spells.aspx?ID=158] (the REAL flank buddy) * Illusory
object [https://2e.aonprd.com/Spells.aspx?ID=160] (the REAL body blocker) ####
Ventriloquism + Invisibility Not weak and ventriloquism? isn’t this spell just a
gimmick? Arguable, in most cases, but that’s excluding its interaction with the
undetected [https://2e.aonprd.com/Rules.aspx?ID=422] status provided by
invisibility. Using invisibility makes you undetected, but a creature can seek
to try and pinpoint your location by sound or other methods, but what if you’ve
been chanting all your incantations 30ft away from your real location? At the
very least, this will prevent you from having your condition downgraded to
hidden from casting spells, or if the GM is generous, allow you to remain
undetected while the enemy believes you’re hidden in a square you’re not and
waste actions trying to interact with something that’s not there! Plus, it’s a
10-minute 1st level buff, so just get a cheap wand for it! #### Silence It stops
almost all spells from being cast, drop that on the barbarian with No Escape
[https://2e.aonprd.com/Feats.aspx?ID=137] and observe as you’ve just effectively
incapacitated the enemy spellcaster, with no save nor incapacitation trait ####
Illusory creature If you like summoning for its flanking, blocking & soaking
buddy potential, then that’s the spell meant to do that. It only costs 2 actions
upfront, can be sustained forever, so you can realistically ENTER every combat
with it, and has scaling offense and defenses matching your spell DC instead of
PL-5 statistics at best. Sure, it dies when hit, but that’s significantly harder
due to higher defenses, and so do most summons, or it can be disbelieved, but
that’s ALSO an action and only “kills” the creature for the disbeliever, leaving
it free to harass everyone else #### “I cast wall of stone” Illusory object
First spell rank/level wall of stone, that’s it, I said it. Sure it can be
disbelieved as always, but that’s eating an action, and until said action is
taken, the wall is real until proven otherwise (plus, I don’t know about you,
but if the boss wastes an action on a 1st level spell, that’s a slowed 1, worth
it). You can probably be even more creative with it, but at the very least, you
can get an insane amount of battlefield control right from character level 1
instead of having to wait for level 9 Do note that all of those effects DO NOT
HAVE the mental trait, and therefore work even better on mindless
[https://2e.aonprd.com/Traits.aspx?ID=108] creature if your GM roleplay them as
mindless (not “animal intelligence” mindless means mindless, as in, about the
same level of awareness as a Roomba) then they would be extremely unlikely to
try to disbelieve your illusions unless programmed to do so, which I would
likely call bullshit on, so yeah, you can probably just turn the floor into lava
and “win” knowing that the creature doesn’t have the mental capabilities to know
there isn’t actually lava there and is probably programmed not to kill itself
by, you know, jumping into lava So if you guys haven’t been using save-less
illusion spells yet, you really should. Especially if you’re occult and have
access to virtually all of them. If that feels too strong to be true, probably,
but it has survived since the release of the game without errata, we’ll see in
the remaster of course, but it seems like illusion was meant to be a very (the
most?) powerful tool in a caster’s arsenal so don’t sleep on it!