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Understanding the limits and uses of NavigationAgent3D

https://lemmy.world/post/9275236

Understanding the limits and uses of NavigationAgent3D - Lemmy.World

I’m working on a game which involves characters doing path-finding and interacting with each other. My first impulse was to use navigationagent3d for this, but I’m running into issues which may or may not be related to my current understanding of the usefulness and intended purposes of naviagtion agents. Basically, the agents should be able to walk up to each other and do a little push which should have a knockback effect. The knockback method works in isolation on standard character bodies without the navigation agent added, but seems to not be calculated by the agents. The knockback is being added to the velocity with a lerp that quickly brings it back to zero. Again, that works fine on units without navigation agent. I’m wondering if this might have something to do then with the set_velocity method of the agents? Is there something about that which would prevent them from interacting with each other using the knockback?

How would I get a relative point between a min and max value that could be represented as a float between 0.0 and 1.0?

https://lemmy.world/post/6664119

How would I get a relative point between a min and max value that could be represented as a float between 0.0 and 1.0? - Lemmy.world

I have a min and max position of an object and I want to represent an arbitrary point between them as a float between 0.0 and 1.0. This feels relatively basic math, but I can’t quite figure out what I need to do with this. Is there a special name for this sort of thing? Also, are there any built-in methods that would be useful for this?

What's the best way to calculate milliseconds elapsed between frames?

https://lemmy.world/post/6174422

What's the best way to calculate milliseconds elapsed between frames? - Lemmy.world

I’ve seen several different methods for accomplishing this, but I was wondering if there’s a way of doing it that is best? Also, somewhat related, but is delta in milliseconds?

Is is possible to make a material where something appears to be beneath the surface of a semi-transparent surface?

https://lemmy.world/post/5863502

Is is possible to make a material where something appears to be beneath the surface of a semi-transparent surface? - Lemmy.world

I’m not terribly proficient with making materials yet, but I was wondering if something like this is doable and if so, what it might involve. I basically want to make a part of a creature appear beneath the ice in 3d. but I don’t know how to approach it or what I should be looking at.

If I have a thin 3D object (like a wall), what's the best way to ensure collisions will be detected properly?

https://lemmy.world/post/5441158

If I have a thin 3D object (like a wall), what's the best way to ensure collisions will be detected properly? - Lemmy.world

I have a wall in my 3D game which is relatively thin and it can be hit on both sides with objects that may occasionally be moving somewhat fast. Is there a reliable way to ensure that the colliding objects will be stopped on either side of the wall as opposed to simply passing through?

A Question on Integrate Forces and setting a rigidbody3d position manually

https://lemmy.world/post/5065292

A Question on Integrate Forces and setting a rigidbody3d position manually - Lemmy.world

I’m trying to make an action where the player can pick up and throw a rigidbody3d. I want the object to act like a rigidbody when not in the player’s hands, but when it is, I want to set the rigidbody position to match a marker3d which is a child of the player. What’s the best approach to something like this? Should I be using integrate forces here? I’m not sure I really understand when and when not to use it.

If a comment is in a gray box in your inbox, does that mean it was deleted?

https://lemmy.world/post/4808819

If a comment is in a gray box in your inbox, does that mean it was deleted? - Lemmy.world

Not sure if this is the best place for this. If not, I apologize. I just want to understand Lemmy better.

If a comment is in a gray box in your inbox, does that mean it was deleted?

https://lemmy.world/post/4808582

What's the junior equivalent/precursor to a Narrative Design Lead position?

https://lemmy.world/post/4577873

What's the junior equivalent/precursor to a Narrative Design Lead position? - Lemmy.world

I was just looking at jobs and saw Sony was hiring for a Narrative Design Lead position. I was just wondering, what the Junior equivalent position would be to this? Like what would it be called and what responsibilities would it entail?

How would I make a 2d parallax environment that's cyclical and seamless?

https://lemmy.world/post/4569801

How would I make a 2d parallax environment that's cyclical and seamless? - Lemmy.world

I’m trying to make something in 2d where once the player reaches the end of the level, they’re back at the beginning and it just keeps going like that. I could imagine how this could be done in terms of setting the player position, but if I have a scrolling parallax background, how would I make that match up reliably?