My problems with season 4 of Discovery - Lemmy.world
SPOILERS OF SEASON 4 OF DISCOVERY I have recently finished watching season 4 of
Discovery and havent read any reviews or opinions on it before or after
watching. Here I want to share my views. Basically, I am very frustrated. Not
because I think its complete trash, but because I think they had a very cool
concept which they screwed up. I separate, what I think are the main issues, in
these two points: - Non-stop apocalypse ready to happen - Spore drive killing
character development I will cover both now in more depth. Non-Stop apocalypse
ready to happen So in this season we are introduced with the idea of rebuilding.
Rebuilding a great Federation, to return it to its glory and make the quadrant
and galaxy prosper again. Soon we are introduced to this anomaly, DMA, which
destroys an entire world and is basically unstoppable and is coming for other
worlds as well. This, then, turns out to be artifical and creators are these
very cool aliens at the edge of the galaxy. The task is to meet them and
convince them to shut it down. Honestly, I am tired of this thrope that every
problem has to be a world-ending, galaxy-ending, universe-ending problem.
Everything is so huge, everytime its either we succede or we all die. There is
no more room for simple problems, “every day” problems. By far, the best
episodes are episodes where “small” problems are solved. Like the episode where
Zora’s consciousness was explored or in previous season where Saru beat his fear
and so on. They work much better because audience can understand them much more,
connect to them more easily than “entire universe will be dead”. At a risk of
sounding like a hater, this is why TNG is so damn good. It is a bunch of small
stories than are easy to grasp and connect to. You dont need a world-ending
problem to make a good plot. Spore drive killing character development I think
this is a unexpected consequence of the spore drive. A lot of character
development in old shows was happening during the their travel to the
destination. That was the time dedicated for character development, it was
logical, it was simple, it worked. Now, with spore drive you dont have time for
that. You are instantly in the combat or a problem. How they do character
development then? They do it in the middle of the mission. So there is a time
sensitive thing we need to do, we have a few minutes to get the fuck out, lets
talk about our emotions. I am all for talking about emotions, but damn, you are
trained military personnel. You do your job first, then talk about your
emotions. Its like firefighters would go into a burning building and pause to
have a chat about their childhood. You go in, you do the job and you talk after
the mission is over. Basically, the moments they choose for character
development are extremely illogical and unnatural for trained military
personnel. My ideas on how to fix it First, for the character development. Just
give more screen time before and after the mission to this, not in the middle of
the mission. For the plot. I loved the idea of the future and rebuilding the
federation. And i even like the idea of this aliens, which look super cool. But
I would love to see more diplomatic episodes, where this federation rebuilding
would actually been shown. Give us 1 episode of heavy diplomacy so we can
appreciate what goes into rebuilding it. It surely is not as simple as “Join us,
please. Ok we agree”. Also these aliens could have been prime example of “new
civilazation” and trying to bring them into the federation. Overcoming vast
differences between the species, accpeting those differences and finding the
common ground. Basically, more diplomacy less apocalypse. Do you agree, or do
you think i am wrong? Please, I welcome the discussion on this.