Join us for a book talk with renowned video game designer Jordan Mechner (@jmechner) about his new graphic memoir, REPLAY. Mechner will be in conversation with gaming historian Chris Kohler (@kohler).
📅 March 27 @ 10am PT / 1pm ET
📍ONLINE
🎟️ https://blog.archive.org/2024/02/29/book-talk-replay/
The #GoldMasterSeries continues with #Llamasoft: The Jeff Minter Story, an interactive documentary that celebrates the career of @llamasoft_ox and brings 42 of his classic computer games to modern hardware. Yes! Yes! Yes!
#MinterIsComing to all major platforms in 2024 -- Wishlist it on Steam now: https://store.steampowered.com/app/2236680/
The Making of #Karateka, the first interactive documentary in our #GoldMasterSeries, is available now! Play prototypes, interviews, remasters & more.
It's $19.99 USD on Xbox One & Series, PlayStation 4 & 5, Nintendo Switch (NA) & PC (GOG, Steam & Epic).
The Making of Karateka Switch release dates:
North America: August 29
Europe & Australia: September 5
Asia: September 7
Physical edition: In the works from @LimitedRunGames, price and release date TBA
The latest Humble Bundle benefits JDRF -- and includes two of our #Capcom projects, #StreetFighter 30th Anniversary Collection & #Megaman Legacy Collection.
Fighting diabetes is a noble goal -- and this is a great deal on great games, too!
📢 HUMANITY launches May 16 on PS5/PS4/Steam, day 1 to PS+ Game Catalog! 🚨
We were so flattered to hear Humanity compared to some of the great, unique Japanese action & puzzle games on the PS1/PS2 that we had to pay tribute to the era in our announce video.
So the news is out - Humanity launches May 16 on PS5, PS4, and PC (via Steam). And it's a PS Plus Game Catalog day one launch—which means if you have Extra and Premium, you can download the game for FREE!
Definitely check out this retro-styled live-action series we put together as an homage to the amazing Japanese game commercials of the PS1/PS2 era.
Small Change arcade offers rental and delivery of a one-of-a-kind mini classic arcade games to your business or home in San Francisco. Each game is meticulously scaled to match the original. All games run on original licensed circuit boards, no emulators or multi-game bootleg boards. No LCDs are used either. Each game has a custom built or difficult to source CRT monitor that accept proper 15khz RGB video signal.