Matthew Guzdial

@MatthewGuz
108 Followers
60 Following
157 Posts
CS Asst. Prof at the University of Alberta and CIFAR AI chair at Amii. AI, Machine Learning, Games, and Computational Creativity | he/him
After literal years of being down due to security issues, my blog is now back up, including my one post on "How to Write an AIIDE Paper" http://www.guzdial.com/blog/how-to-write-an-aiide-paper/
How to Write an AIIDE Paper – Matthew Guzdial Blog

@aparrish Roguelike Celebration if the topic matches?
@chrisamaphone Happy birthday!!

Exciting to announce that the second edition of the PCGML textbook by Sam Snodgrass, Adam Summerville and myself is online! This version is a major update of the first, with a new chapter on GenAI and updates on the last two years of research.

https://link.springer.com/book/10.1007/978-3-031-84756-1

Procedural Content Generation via Machine Learning

This book updates and expands upon the first beginner-focused guide to procedural content generation via machine learning (PCGML)

SpringerLink
Excited to formally announce that AIIDE'25 will be in Edmonton, Alberta, Canada from November 10-14! Paper deadline June 21 AOE. Join us with your work at the intersection of AI and Digital Entertainment!
https://sites.google.com/ualberta.ca/aiide2025/home
AIIDE 2025

The 21st AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2025) is the next in an annual series of conferences showcasing interdisciplinary research on modeling, developing, and evaluating artificial intelligence in interactive digital entertainment. AIIDE

The Narrative Intelligence folks should probably be checking out Realis. It is basically narrative planning as a tabletop roleplaying system.
https://www.rascal.news/realis-ditches-traditional-character-sheets-for-prose-poetry/
Realis ditches traditional character sheets for prose poetry

How players in Austin Walker’s upcoming tabletop RPG arm themselves with Sentences.

Rascal News
I got to Zoom in to help announce that AIIDE
2025 will be on the lovely UAlberta campus here in Edmonton, Alberta! Looking forward to seeing everyone here next November!
Thankfully, I've now had a chance to review the authors' update based on my feedback, which addresses my concerns pretty well! Glad to see the incorporation of my feedback.
https://arxiv.org/pdf/2410.18975

after watching @wolkenmachine's talk from LIVE24, and listening to some Future of Coding, I ended up thinking a bunch about things that have very clear simple human-oriented explanations of whats going on but which usually are annoying as hell to implement

and this drew me to thinking again about a paper by @MatthewGuz @AlbertBoyangLi and @Riedl about game engine learning from video

https://faculty.cc.gatech.edu/~riedl/pubs/ijcai17.pdf

If I have to review another AI conference paper that is just "we prompted a pre-trained LLM X times" I'm going to explode.