Exciting to announce that the second edition of the PCGML textbook by Sam Snodgrass, Adam Summerville and myself is online! This version is a major update of the first, with a new chapter on GenAI and updates on the last two years of research.
The 21st AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2025) is the next in an annual series of conferences showcasing interdisciplinary research on modeling, developing, and evaluating artificial intelligence in interactive digital entertainment. AIIDE
after watching @wolkenmachine's talk from LIVE24, and listening to some Future of Coding, I ended up thinking a bunch about things that have very clear simple human-oriented explanations of whats going on but which usually are annoying as hell to implement
and this drew me to thinking again about a paper by @MatthewGuz @AlbertBoyangLi and @Riedl about game engine learning from video