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If anyone was still interested, I do have the repository here on codeberg. Put what I can together this Saturday and Sunday. I think I have a satisfactory vision now. School and its projects as well as other things had me taken for a bit, but I hope you enjoy the direction.
MegaLibreClash

waiting for clean repo give it a few months

Codeberg.org

FOSS Smash Bros, would like ideas.

https://lemmy.world/post/22635590

FOSS Smash Bros, would like ideas. - Lemmy.World

cross-posted from: https://lemmy.world/post/22635533 [https://lemmy.world/post/22635533] > Hello! > > I am writing to ask for ideas from anyone of who you want to add and how they would be implemented. > > There is a hobby I have of practicing my programming skills by creating open source versions of games I like to play. > > For a while now, I have been really feeling the need for a GPL Super Smash Bros clone. > > It would be so fun to have GNU and his family of characters (popular open source project mascots) to play as similar to how they have it in Tux Kart. > > But, I am not very good with balancing and coming up with unique move sets. Could you help me out with fun ideas of what kind of fighting moves Tux and his friends might have. > > If you have any special characters of your own design, then I can help after I add modding support. > > The move set and control scheme will be exactly from the game this takes inspiration from (or latest version of it). This might change though, depending on what others may want. > > Godot will be the game engine of course. > > License will be AGPL-3.0 only! Unless there is a reason for another one. > > Repository will be on codeberg.org [http://codeberg.org] as always > > Name of Game: ??? Drop suggestions in the replies, thank you. > > I am not the best developer and only really do quick prototypes, but with this information I can have a better direction of where to go. I can confidently tell you, this will not be too much of a challenge so you do not have to worry. So long as I have time to crunch, it can be made. > > This posting is just for whoever may come across it so they can put their ideas out there. Development will not start immediately. I have not been able to work on anything at all recently, but will start again soon within the next few months. > > I look forward to the thoughts of everyone. I very much prefer to work in Godot. Please ask as many questions as you need, I know this may not be so readable.

FOSS Smash Bros, would like ideas.

https://lemmy.world/post/22635537

FOSS Smash Bros, would like ideas. - Lemmy.World

cross-posted from: https://lemmy.world/post/22635533 [https://lemmy.world/post/22635533] > Hello! > > I am writing to ask for ideas from anyone of who you want to add and how they would be implemented. > > There is a hobby I have of practicing my programming skills by creating open source versions of games I like to play. > > For a while now, I have been really feeling the need for a GPL Super Smash Bros clone. > > It would be so fun to have GNU and his family of characters (popular open source project mascots) to play as similar to how they have it in Tux Kart. > > But, I am not very good with balancing and coming up with unique move sets. Could you help me out with fun ideas of what kind of fighting moves Tux and his friends might have. > > If you have any special characters of your own design, then I can help after I add modding support. > > The move set and control scheme will be exactly from the game this takes inspiration from (or latest version of it). This might change though, depending on what others may want. > > Godot will be the game engine of course. > > License will be AGPL-3.0 only! Unless there is a reason for another one. > > Repository will be on codeberg.org [http://codeberg.org] as always > > Name of Game: ??? Drop suggestions in the replies, thank you. > > I am not the best developer and only really do quick prototypes, but with this information I can have a better direction of where to go. I can confidently tell you, this will not be too much of a challenge so you do not have to worry. So long as I have time to crunch, it can be made. > > This posting is just for whoever may come across it so they can put their ideas out there. Development will not start immediately. I have not been able to work on anything at all recently, but will start again soon within the next few months. > > I look forward to the thoughts of everyone. I very much prefer to work in Godot. Please ask as many questions as you need, I know this may not be so readable.

FOSS Smash Bros, would like ideas.

https://lemmy.world/post/22635533

FOSS Smash Bros, would like ideas. - Lemmy.World

Hello! I am writing to ask for ideas from anyone of who you want to add and how they would be implemented. There is a hobby I have of practicing my programming skills by creating open source versions of games I like to play. For a while now, I have been really feeling the need for a GPL Super Smash Bros clone. It would be so fun to have GNU and his family of characters (popular open source project mascots) to play as similar to how they have it in Tux Kart. But, I am not very good with balancing and coming up with unique move sets. Could you help me out with fun ideas of what kind of fighting moves Tux and his friends might have. If you have any special characters of your own design, then I can help after I add modding support. The move set and control scheme will be exactly from the game this takes inspiration from (or latest version of it). This might change though, depending on what others may want. Godot will be the game engine of course. License will be AGPL-3.0 only! Unless there is a reason for another one. Repository will be on codeberg.org [http://codeberg.org] as always Name of Game: ??? Drop suggestions in the replies, thank you. I am not the best developer and only really do quick prototypes, but with this information I can have a better direction of where to go. I can confidently tell you, this will not be too much of a challenge so you do not have to worry. So long as I have time to crunch, it can be made. This posting is just for whoever may come across it so they can put their ideas out there. Development will not start immediately. I have not been able to work on anything at all recently, but will start again soon within the next few months. I look forward to the thoughts of everyone. I very much prefer to work in Godot. Please ask as many questions as you need, I know this may not be so readable.

If anyone is decently fluent in a popular language, the help with metadata would be greatly appreciated!

Might drop a bounty for art and assets in my revolt server. Although, the current icons bring the funny funny.

Labrung: Language Learning App

https://lemmy.world/post/19732693

Labrung: Language Learning App - Lemmy.World

Hello. Gamified Language Learning Tool in Godot 4.x [https://lemmy.world/pictrs/image/38b9fcfa-7263-4999-870b-15d5f3f9824c.png] [https://lemmy.world/pictrs/image/7804a9c4-5283-4696-ac3c-a270429a736e.png] [https://lemmy.world/pictrs/image/55ca7130-6365-47f8-950b-fb979c84640f.png] I was working on this several months ago, but decided to completely restart and try again two weeks ago. Had a lot of business to take care of so could only do a few sessions of work. Primary reason as to why I scrapped the first project was because I could not figure out a proper “green theming” and colors for the various Android screens. What it looks like on my computer can be totally different. I had the same issue with Fruity Game. Basically, this is an open source Duolingo styled language learning app. You can create courses/lessons for any language you want. This includes constructed or unofficially recognized languages. The metadata repository comes from just the very basic idea of F-Droid. Here are some examples of metadata: "course": {"Form basic sentences": {"lessons": [{"challenges": [...]}]}, "Order in a cafe": {...}, "Speak about family": {...} {"comment": "", "challenges": [{"type": "choice", "inquiry": "¿Tú bebes agua?", "options": [...], "correct": [...]}]]} The README goes more in depth on how everything is structured. Forgive me for lack of comments within the code. I wanted to get a quick prototype out to show a friend. I will make everything more readable soon enough. The name probably makes no sense, but I could not find anything else. NOTE: The app currently tries to detect your system language to only download courses from that, but there is only “en_US” available. Web and Desktop versions are planned! As a conlang enjoyer: - not a fan of Anki - polyglot is java - conlang workshop [https://codeberg.org/MarshReaper/ConlangWorkshop] is in development CODE REPOSITORY: https://codeberg.org/MarshReaper/Labrung [https://codeberg.org/MarshReaper/Labrung] METADATA REPOSITORY: https://codeberg.org/MarshReaper/Labrung_CourseMetadata [https://codeberg.org/MarshReaper/Labrung_CourseMetadata]

I am having thoughts that I wonder if others may agree with. What if with the use of this tool on most linux newbie systems, the background processes of clamav scanning causes slowdown on their computers causes doubt in their try of Linux?

ClamAV Frontend in Godot

https://lemmy.world/post/16357684

ClamAV Frontend in Godot - Lemmy.World

This might be good. Hope you enjoy what I made. cross-posted from: https://lemmy.world/post/16356895 [https://lemmy.world/post/16356895] > I hope this software is useful to those who feel they need it. > > Available on codeberg: https://codeberg.org/MarshReaper/GuardianSecurityCenter/releases/latest [https://codeberg.org/MarshReaper/GuardianSecurityCenter/releases/latest] > > [https://autumn.revolt.chat/attachments/eD3cyrPYB42FiXGpWG7G0sUTd6C-oqDiXr40K3v9B7] > > This is a client that makes use of the ClamAV packages available in most repositories. It is made to replace ClamTK and check that box for people wanting to use Linux. > > Some features are still in development, so not for production use just yet. But, you can run a quick scan and update signatures which is basic enough for most users. > > I saw a video DistroTube posted and it made me a bit confused. It was about the Kasperky being offered on Linux. If you have seen the comments you would understand. > > Anyways, this had me remember people I know ask me about anti viruses on Linux. I tried ClamTK, but it is very unintuitive and has a somewhat broken workflow. > > I hopped on Godot and searched for an image of a popular antivirus software. I then made the software using the pretty layout that many people are used to. > > I learned some things about Godot and I hope others will too with this project. Enjoy! > > Also, if anyone could help me find the best way to distribute this software that would be great! (flatpak? repos? it requires administrative privileges)

ClamAV Frontend in Godot

https://lemmy.world/post/16357030

ClamAV Frontend in Godot - Lemmy.World

This might be good. Hope you enjoy what I made. cross-posted from: https://lemmy.world/post/16356895 [https://lemmy.world/post/16356895] > I hope this software is useful to those who feel they need it. > > Available on codeberg: https://codeberg.org/MarshReaper/GuardianSecurityCenter/releases/latest [https://codeberg.org/MarshReaper/GuardianSecurityCenter/releases/latest] > > [https://autumn.revolt.chat/attachments/eD3cyrPYB42FiXGpWG7G0sUTd6C-oqDiXr40K3v9B7] > > This is a client that makes use of the ClamAV packages available in most repositories. It is made to replace ClamTK and check that box for people wanting to use Linux. > > Some features are still in development, so not for production use just yet. But, you can run a quick scan and update signatures which is basic enough for most users. > > I saw a video DistroTube posted and it made me a bit confused. It was about the Kasperky being offered on Linux. If you have seen the comments you would understand. > > Anyways, this had me remember people I know ask me about anti viruses on Linux. I tried ClamTK, but it is very unintuitive and has a somewhat broken workflow. > > I hopped on Godot and searched for an image of a popular antivirus software. I then made the software using the pretty layout that many people are used to. > > I learned some things about Godot and I hope others will too with this project. Enjoy! > > Also, if anyone could help me find the best way to distribute this software that would be great! (flatpak? repos? it requires administrative privileges)

ClamAV Frontend in Godot

https://lemmy.world/post/16356895

ClamAV Frontend in Godot - Lemmy.World

I hope this software is useful to those who feel they need it. Available on codeberg: https://codeberg.org/MarshReaper/GuardianSecurityCenter/releases/latest [https://codeberg.org/MarshReaper/GuardianSecurityCenter/releases/latest] This is a client that makes use of the ClamAV packages available in most repositories. It is made to replace ClamTK and check that box for people wanting to use Linux. Some features are still in development, so not for production use just yet. But, you can run a quick scan and update signatures which is basic enough for most users. I saw a video DistroTube posted and it made me a bit confused. It was about the Kasperky being offered on Linux. If you have seen the comments you would understand. Anyways, this had me remember people I know ask me about anti viruses on Linux. I tried ClamTK, but it is very unintuitive and has a somewhat broken workflow. I hopped on Godot and searched for an image of a popular antivirus software. I then made the software using the pretty layout that many people are used to. I learned some things about Godot and I hope others will too with this project. Enjoy! Also, if anyone could help me find the best way to distribute this software that would be great! (flatpak? repos? it requires administrative privileges)