| Official Website | https://lmms.io/ |
| Official Repository | https://github.com/LMMS/lmms/ |
| Official Website | https://lmms.io/ |
| Official Repository | https://github.com/LMMS/lmms/ |
Longtime contributor Johannes Lorenz pushed Lv2 support further along!
When the sample rate changes in LMMS (e.g. when exporting at a different sample rate than in playback), Lv2 plugins now get reinitialized.
There's some serious complexity to this, since it's always a doozy getting programs to talk with each other, especially when it's as complex as audio plugins.
This implements the previous stub Lv2ControlBase::reloadPlugin, which is required if the LMMS sample rate changes. Additionally, this removes two unused pure virtual functions of Lv2ControlBase, ma...
Madisonsilver, a new contributor, fixed two issues at once with thier recent pull request!
When pausing, notes do no longer finish playing, which means no more pressing stop to kill off pads or really long bass notes.
When selecting some notes, playing then pausing, selecting other notes in a different pattern, and then playing again, the first selection of notes would play. This very convoluted bug is easier to comprehend with the images on github.
stop state behaviour now gets saved in project files. This eliminates one more headache for people who need lots of shorter sessions to make a song.
A small PR got merged lightning-fast today. Effects in the mixer can now be rearranged via drag+drop instead of having to open context menus again and again.
They fixed the segfault with kwidgetaddons>=5.101.0 - I can finally stop downgrading again!
Fixes #6587. This PR reverts #3872 and applies an alternative fix for #3741. In the previous approach, KAcceleratorManager::setNoAccel was called with the MainWindow instance. This, however, leads ...
It's officially been closed 5 days ago! The PR flood gates are open, guys!
In all seriousness though, thanks to the whole LMMS team for volunteering and cleaning up the project. It took a lot of time, but I'm positive that the future looks bright!
Our manual just received a few updates to get it started. Two new pages were added: a WIP Basics page (containing nothing for now) and an FFmpeg page (containing some decent info. about FFmpeg in Tenacity). Also, our installation page was updated to include the latest 1.3 beta developments.
Our manual is written in reStructuredText and uses Sphinx. If you're interested in helping us get a decent (or better) manual by 1.3 stable, you can help us over at https://codeberg.org/tenacityteam/tenacity-manual