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Heya, I have been looking into Fate and have to say, I am somewhere between intense intrigue and confusion. I have already heard of Fate before since I saw people like adapting it to all kinds of general contexts to supply freestyle roleplay with some degree of structure.

Now, as someone who is a DnD Forever DM trying to explore these options, I am feeling a little unsure in regards to how this ends up feeling in actual play. Do you think you have examples of any actual play series where the setting is a High Fantasy one? I looked it up, but I mainly find things in more modern settings, which is fine, but I feel like I’d have an easier time if I saw someone tackle something closer to my goals.

Single Player, Single DM compatible High Fantasy Systems

https://ttrpg.network/post/23693538

Single Player, Single DM compatible High Fantasy Systems - The TTRPG network

Heya, I am working on helping my partner approach the concept of TTRPGs. She is curious, but definitely not ready to try it with other players. As such, I am looking for a system which lets me DM for her, while making for a comfortable enough experience for a singular player. Things I am looking for are: Should include combat that serves to support the narrative, not to slog down the pace There should be a way to include magic abilities to model a character who is a sorcerer or wizard or such. It should be open enough to help encourage her building a sense of “I can do anything as long as I can reasonably imagine it in the situation”, rather than just trying to stick to explicit options I have started watching Me, Myself and Die recently and certainly have been enjoying the pacing, but the system used, at least in the first season, seems to be difficult to make work with a high fantasy character, which is quite important in this case. Any recommendations? If need be, I am also happy to homebrew some stuff, as long as I feel like the balancing is easy enough to do. Thanks for reading!

Where is RTX being forced into? Haven’t seen a game where it’s not an option you have to toggle on first and it’s not like RTX is a lot of additional work for the developer, seeing how it in fact reduces the work necessary to make a scene look the way it should.

Yes, it’s stupidly expensive and not every game manages to benefit massively from it, but it can lead to some very pretty environments in games and it seems perfectly valid in those cases.

Also, some people do quite enjoy admiring the way the materials of various things end up looking. Maybe it’s not the majority of players, but some people quite like looking at details in the games they play.

In no sense did I say that other people’s dislike for their games is a problem. I take no offense to that. I myself am literally of the opinion that the newer AC games are hard to enjoy and insulting to the players time.

Nonetheless, I can acknowledge that it’s a source of comfort for some, even when I fail to enjoy it. Making them feel bad about it just isn’t OK.

I’m sorry, but “Really? Ubisoft though?” is not just rubbishing Ubisofts practices. It’s condescending to OP.

The fact that just because I criticized your choice of words makes you assume that it’s in defense of my own tastes is unreasonable too. Is there not a chance someone might sympathise with someone without sitting in the same exact boat as them?

Point is, many people would feel bad about being approached the way you did and it is not exactly unreasonable to think that they would.

There’s so much attempted shaming in these comments. People like some of their games and some like them a lot. Even if you don’t feel like they’re the best, Original and Odyssey still carry the attachment people have for Assassin’s Creed and Anno 1800 has no real direct comparable alternatives.

Stop trying to make people feel bad for just wanting to enjoy something they like when they are the victim of these companies trying to make their life harder. The fact that Ubisoft treats their customers like trash isn’t something to rub in someone’s face, it’s too bad that some people’s hobbies are locked behind something like that.

Das Kommentar klang schon recht ernst und definitiv im Kontext angemessen.

I think their main problem was that it was again reliant on the same ramp up that is typical for Pre-Patch events.

The lack of communication in that left people assuming that the current speed of acquisition was all there was, when most likely there was no worry about missing out even if you joined in the last week. People with alts also had a massive advantage.

Could have all been solved with more communication. While you can’t make two first impressions, it still seems like a fun enough event and the rewards are neat. Not enough to play the game just for the event, but I doubt that that’s ever the intent behind these. They’re just there to set the mood a bit for the upcoming release.

Well, much of the world does live in areas where 34 degrees Celsius are genuinely problematic and where homes are not suited to providing decent living conditions.

The fact that you don’t immediately consider that temperature a problem given your personal circumstances doesn’t mean that you should assume that it’s not a problem for them. Your comment made it seem like you were trying to make light of it.

Where I live, 34 degrees is well past the point where we’d get major national emergency warnings from the government warning of the danger that the current heat poses. I’m curious how people in your area deal with 41 degrees though, that sounds brutal to me personally. I assume it’d at least be a low humidity heat?

Normality in some countries means little when it happens somewhere it’s unexpected and people aren’t used to it. Not only is acclimatization a thing, meaning that people who genuinely aren’t used to these temperatures suffer more from them, it’s also relevant how the local culture handles high temperatures.

Where it’s normally very hot or very cold, infrastructure, daily routine and other culturally influenced elements provide for relief in some form. Texas suffered immensely under a cold period that other places in the world would consider utterly unremarkable, simply because it is utterly beyond what had been anticipated.

Telling people in those situations that something isn’t that hot/cold is a bit callous.