Stuck on the Expedition - Lemmy.World
I’m on Phase 5 of the expedition and the only thing I have left to do in order
to complete it is to shut down the sentinel forces. Unfortunately, I
accidentally sold my sentinel boundary map! Is there any way to get another one,
or am I just lost and should give up now? I’ve gotten so much salvaged glass and
nothing has popped up. I’ve taken out 3 sentinel capital ships, and no maps. I’m
out of ideas.

Continuous Print Fails - Lemmy.World
I’m incredibly new to 3D printing. I have an Anycubic Photon Mono 2 and I’m
using the Anycubic standard resin. My first couple of prints went fine; first
one was the test print and the second was a set of dice (which technically
didn’t go fine since I wasn’t aware you can’t just print right on the plate, so
one side was blank). However, ever since then my next 4 prints have failed. I
thought I was maybe going too complex right off the bat - attempting to print a
flexible dragon for my kids - so I decided to run the resin exposure test
(“RERF”). Only 4 of the 8 printed, and the ones that did only barely printed. I
have absolutely no idea what’s going on with this and was hoping that someone
here could give some insight and advice. Thanks!
So ... What Now? - Lemmy.World
I just recently got into NMS just before the Aquarius update. I’ve really
enjoyed things so far, but I’m at a weird point now. Every one of my primary
missions has some vague objective that I can’t actually complete. The story (as
it is) seems to have completely stalled out. I’m left to repetitious side
missions like the Base Computer Archives and Settlers. Is there anything else in
terms of story, or am I on my own now? I just figured there would be some sort
of resolution to Artemis, Atlas, or any of the really cool and interesting plots
that seem to be going on here.
Narrating Travel - Lemmy.world
Pretty short and sweet, how do you successfully narrate travel between points of
interest as a GM without it being all hurky-jerky? I’m imagining attempting to
narrate the epic travel scenes in Lord of the Rings, where they travel for days
in fast-forward with nothing really interesting happening, only to then suddenly
have time reel down to normal when something is about to happen. Every time I
try this in a game though it just feels awkward and abrupt, while also clearly
indicating to the players that something is going to happen. Is there a way to
make this a more smooth and natural transition?