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More like customers = AI companies. OEM/ODM or such can be customers, but only when AI customers demand fulfill first. (As they need to raise price and reduce spec to build their products)

I encountered a crazier one recently: the app will just refuse to start if you block the ad servers they’re using, showing “connection unstable”.

Went to connection history and saw lots of requests to ad servers, unblocked them and I finally started the app without error, but yeah I did see ads too.

I deleted the app afterwards.

eSIM is really hard to change device in Taiwan due to government rules:

  • Can not transfer by yourself, you need to go to carrier to transfer.
  • And now (actually start few days ago), you need to show proof of purchase (or gift) of the target device. Carrier can deny if you fail to do so, and they’ll say they’re following government instructions.
  • (Not to mention about the cost and other limits)

So physical SIM is more flexible here, just don’t lose it, or you need to go to police station before you can apply a new one.

Latency issue, in some use cases it’s not acceptable to have 0.1~0.3 sec lag, like racing games or rhythm games.

(Yeah, I know there are some wireless protocols to make latency shorter, but it might cost a lot to buy a supported headphone, and it’s still useless if the phone doesn’t have proper protocol supports.)

You can NOT use effective adblocker extensions with manifest v3, as it removed functions that they need (and impose some other limits to make them unable to update fast)
I think the prompts that ask to remove telemetry (or to be exact, stuff that try to modify system files) will just give you error. Similar to some current AI models that would just not run when it found some “prohibited” words in prompt.
1hr? Maybe just wear an action camera, if you can sit well in front of the screen during whole meeting (j/k)
So it would block screen/video capture, but will it block sound-only capture, too?

Non-JP version games “might” work, but will force to shown in Japanese (if available)

Japan-only version: Only support Japanese language, JP Nintendo account, and probably Japan payment methods for shopping.

Multilanguage support version: Doesn’t have those limits, but it’s more expensive.