Two years after the Unity controversy, how are things going with Godot?
Two years after the Unity controversy, how are things going with Godot?
European Parliament vice president throws his support behind Stop Killing Games campaign
Krafton Delays ‘Subnautica 2’ Game Ahead of $250 Million Payout
https://bsky.app/profile/jasonschreier.bsky.social/post/3ltkfdr437s2m [https://bsky.app/profile/jasonschreier.bsky.social/post/3ltkfdr437s2m] Jason Schreier: BREAKING: Krafton has delayed the highly anticipated game Subnautica 2 to 2026, potentially costing the development team a $250 million bonus. The studio’s leadership had wanted to release the game this year but were ousted by Krafton last week.
This is exactly why I said:
But I think it’s worth communicating that we all understand new government regulation is likely going to be a pain in the ass. We just think it’s worth the pain/money.
Game Pass obviously and absolutely affects game sales. At the same time this conversation only happens because we’re comparing “the industry with Game Pass” to “games at face value”. That second one only lasted 10-15-ish years. Before that, there was “the industry with game rentals”. Blockbuster was also absolutely eating up some sales.
Blockbuster was just seen as a “try before you buy” case to many, as you want to okay a game more than 3-5 days. So maybe the answer is not lease your game to Game Pass for a year at a time. Just offer it for a month or three. This also would let Microsoft make more deals for more games in their rotation. Seems like a shorter time helps everyone out.
I want to add another post giving you the same advice to drive the importance of it home. Make shit.
I got interested in gamedev 20 years ago and never released anything despite still tinkering sometimes. The old saying is “fail early, fail often,” because that’s what learning is. Make shit.
EA CEO Andrew Wilson earned 260 times more than the company's median worker last year