Jeffool

@Jeffool@lemmy.world
0 Followers
0 Following
1 Posts
Hobbyist gamedev, moderator of /c/GameDev, TV news producer/journalist by trade

Two years after the Unity controversy, how are things going with Godot?

https://lemmy.world/post/33105389

Two years after the Unity controversy, how are things going with Godot? - Lemmy.World

Lemmy

European Parliament vice president throws his support behind Stop Killing Games campaign

https://lemmy.world/post/33034984

European Parliament vice president throws his support behind Stop Killing Games campaign - Lemmy.World

Lemmy

Well now you’ve heard: I thought it an unapologetically heartfelt show, and I really enjoyed it despite expecting saccharine bullshit. It didn’t hold the quality all three seasons, but that’s not because it’s bad, but rather because the first season (and even the second,) is so good. But hey, it’s not for everyone.

Krafton Delays ‘Subnautica 2’ Game Ahead of $250 Million Payout

https://lemmy.world/post/32718426

Krafton Delays ‘Subnautica 2’ Game Ahead of $250 Million Payout - Lemmy.World

https://bsky.app/profile/jasonschreier.bsky.social/post/3ltkfdr437s2m [https://bsky.app/profile/jasonschreier.bsky.social/post/3ltkfdr437s2m] Jason Schreier: BREAKING: Krafton has delayed the highly anticipated game Subnautica 2 to 2026, potentially costing the development team a $250 million bonus. The studio’s leadership had wanted to release the game this year but were ousted by Krafton last week.

This is exactly why I said:

But I think it’s worth communicating that we all understand new government regulation is likely going to be a pain in the ass. We just think it’s worth the pain/money.

Game Pass obviously and absolutely affects game sales. At the same time this conversation only happens because we’re comparing “the industry with Game Pass” to “games at face value”. That second one only lasted 10-15-ish years. Before that, there was “the industry with game rentals”. Blockbuster was also absolutely eating up some sales.

Blockbuster was just seen as a “try before you buy” case to many, as you want to okay a game more than 3-5 days. So maybe the answer is not lease your game to Game Pass for a year at a time. Just offer it for a month or three. This also would let Microsoft make more deals for more games in their rotation. Seems like a shorter time helps everyone out.

I think your response is coming off as kinda “oh just do it different”. But that still means an entire industry of people are going to have to change how they make things. (And still spend time and money evaluating things at the end, just to be sure nothing slipped through.) I’m in favor of this at least being looked at and honest conversations happening, (which will not happen without this.) But there will certainly be an adjustment period where people on ground level learn and develop new “best practices”. And invariably someone will screw up. The companies are obviously only worried about money. They’ll get over it, is my opinion. But I think it’s worth communicating that we all understand new government regulation is likely going to be a pain in the ass. We just think it’s worth the pain/money.

I want to add another post giving you the same advice to drive the importance of it home. Make shit.

I got interested in gamedev 20 years ago and never released anything despite still tinkering sometimes. The old saying is “fail early, fail often,” because that’s what learning is. Make shit.

Meanwhile I’m still over here dorfing life away.

EA CEO Andrew Wilson earned 260 times more than the company's median worker last year

https://lemmy.world/post/32127339

EA CEO Andrew Wilson earned 260 times more than the company's median worker last year - Lemmy.World

Lemmy