Jake flecher

@Jake_flecher
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5 Following
30 Posts
Average tech enjoyer
@alexr @stroughtonsmith none of these two things is what’s being affected here. VisionOS is perfect for most sorts of gaming, and WebXR support means Porn apps that Apple has no way of preventing.
They are pushing it as a mixed reality headset but they are putting more limits on that than anything else.
I’m almost certain that Apple will have to revise those limitations eventually, because honestly their “vision” for the vision is set up to fail if they continue on this path.
@jsq @stroughtonsmith it’s gonna run on VisionOS as a supported app anyway, even if it’s no redesigned for the platform.

Thank you Steve, I’ve been getting frustrated for years every time the headset has been referred to as a stepping stone to “the real product”.

During the keynote they say the vision pro “establishes the principles that will influence the design for years to come”....so yeah, this is no temporary thing, it’s here to stay.

It makes as much sense as referring to the Macintosh as a temporary stepping stone to the iPhone.

@stroughtonsmith the problem s that those “enoughs” aren’t easy to nail, it’s easy to look at current AR glasses and think we’re 90% there but the truth is that the remaining 10% is significantly more challenging and may take a decade or more to get there, especially if you try to meet consumer expectations of completely wireless wide FOV AR glasses that visually indistinguishable from regular reading glasses.
NFTs making a comeback 🤢
@adacosta too late for that, they are letting users run all iPhone and iPad apps on VisionOS as is without any sort of optimization for the platform.
@tomlokhorst @zhuowei works with my bare eyes, you don’t need any other device, you can see stereoscopic 3D content with just your naked eyes on a phone.
@stroughtonsmith this could’ve been Siri if Apple wasn’t too embarrassed with it (we only got a glimpse of how the Siri sphere looks in 3D in the keynote)
This is pretty easy to do with unity apps on VisionOS tho.
@stroughtonsmith pass through AR is also limited in some ways, if the AR elements cover most of your FOV then these elements will become translucent when you move more than a meter and only become opaque again when you stop moving.