As typical as it is for the current indie game dev climate, making a ‘Vampire Survivors’ type game is probably a really good starting point for game development. 2D games are somewhat easier to make than 3D ones, so a 2D roguelike could be fun (but get’s very complex very quickly) or a old-school Zelda styled game would also be pretty cool in my opinion while remaining fairly simple.
Here’s are a couple other avenues to learn off the top of my head:
Follow along with one or two of the large amount of tutorials they have for the engine and adding new features and gameplay mechanics to them when you feel like it.
Think of a cool but simple idea and try to execute it yourself through trial and error, referencing the online docs and asking questions to the Godot game dev community.
It can be super daunting as there is a lot to learn. Try to learn by working on something that you yourself think is fun and that’ll keep you more motivated :)
Interesting. I figured with all the fresh anti-nazism immediately after WW2 the US would have made some kind of law against this kind of thing considering just how much people at the time disliked Nazis. Maybe they just thought it wouldn’t happen in the US later on? Or the cold war threat made everyone reprioritize perhaps?
I’m speaking and thinking from a historical lense regardless of modern politics if that wasn’t clear
I have the PDF files and printed them on A4, then glued 2 blank A4 together and glued the PDF prints on either side of that. Gave it enough thickness and we are still using them a few years later. Took a while to do all the gluing but I would say it was worth it for us.
For the stands I bought some bull clips to stand them upright while waiting for an Amazon order of these
They were cheaper at the time I bought them but they hold the pawns well.