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That’s why I call the Kelvin timeline “Star Trek 90210” and write it out of my head-canon.

Jar-Jar Abrams did not make real Star Trek (nor real Star Wars, IMO). Star Trek 90210 was a fun fan fic to get people interested in “real” Star Trek.

I looked around today as well and concur that specific vessel isn’t in the game. However, you might find some others appealing. For example, the 32nd century vessels have a similar feel to them as massive mobile space stations.

If you want something smaller but not the “typical” Star Trek ship (i.e. SF, Rom, Klingon), you might take a look at the Husnock.

I had similar thoughts, especially since the main game has been out for a while. I’ve played the main game multiple times, 100% it, helped others play it, and I’ve even done speedruns in various difficulties just to see how long the “core” story would take.

Does that mean the DLC will scale for me due to my 100%-ing? Will it be based on my various difficulty settings? Will it be my most recent playthrough? We shall see. In the end, it’ll be interesting to see what they do with the story; the main game’s story was a little odd for me in one particular case since Indiana Jones

spoiler

encountered Noah’s Ark

in the novels at an earlier stage of his life.

It made me smile thinking of how amazing it must have felt for Celia to say the lines about the inspiration from a TV show (i.e. “The Last Frontier”… meaning, Star Trek), considering how much of an inspiration Nichelle’s Uhura was for her (Celia) and her career.
Groundhog Day

Did they quietly change the way Endeavor XP is handled? I thought the XP spanned the account, but it appears to be character-specific.

I thought I remembered it being shared across the whole account, so you could easily hop characters to finish the tasks as needed.

Patch Notes for 6/5/25 - Star Trek Website

#PC #General: Store & Progression - Event Buyout Adjustment: The cost to buy out event progress has been reduced from 40 to 20 progression points, making it easier for players to complete event goals. Endeavor Perks Fixes - Shield Regeneration (Space & Ground): Corrected an error in the perk descriptions that listed a 4% bonus. The actual bonus is 1% per rank, with a cap of 25%. - Armor Penetration (Space): Updated the perk description, which incorrectly displayed a 2% bonus. The correct bonus is 0.5% per rank, up to a maximum of 12.5%. Console Fixes - Console – Universal – Kida’s Boon: Fixed a scaling bug affecting Antiproton Damage. This damage now scales correctly with level, resulting in a slightly reduced overall value for balance. Starship Customization - Paladin & Ranger Temporal Battlecruisers: - Fixed an issue where using the Randomize button in the ship customization tailor would result in mismatched hull materials. - Resolved a visual bug with the Molecular Reconstruction indicator light, which was offset and incorrectly remained white. - Note: You’ll need to reapply the Paladin or Ranger template in the ship customization interface for this change to take effect. Mission Updates – Devil’s Heart - Briefing Timer: Reduced the initial wait time before the mission briefing begins. - Miniboss Difficulty: Increased the rank of minibosses to provide a more challenging experience. - Boss Encounter Balance: Adjusted pacing by reducing the number of Infiltrators, while increasing other enemy types during the final boss fight. - N’Vala Fixes: Corrected contact background and costume visuals for N’Vala. #Console #General: Starship Fixes & Updates - World Razer Temporal Ops Juggernaut [T6]: Resolved an issue that rendered this ship invalid as a playable starship. Captains can now properly access and deploy the World Razer Temporal Ops Juggernaut [T6]. - Legendary Akira Multi-Mission Command Cruiser: Addressed a bug that prevented cannons from being equipped and used on this starship. Functionality has been fully restored. Item and Console Updates - Console – Universal – Polymorphic Probe Array: Removed an unintended level restriction that was preventing some players from claiming the Epic Promo version of this console. Eligible players may now successfully claim and use it. - Console – Universal – Harasser Probes: Updated the tooltip on the Vorgon Xyfius Heavy Escort [T6] to correctly state that this console passively boosts Tetryon Damage, instead of the previously (and incorrectly) listed Polaron Damage. Store Fixes - Phoenix Box Store: Corrected an item binding issue where one reward was incorrectly marked as Bound to Account instead of Bound to Character. Item bindings now reflect their intended status.

I watched this the other day and loved it. (Also, I have all of the Klingon books mentioned in this video.)

[PC] Command the Echelon Intel Science Spearhead!

https://startrek.website/post/22487335

[PC] Command the Echelon Intel Science Spearhead! - Star Trek Website

Echelon Intel Science Spearhead [T6] Ship Details Tier: 6 Faction: Federation or Federation-Aligned Required Rank: Complete the Tutorial Hull Modifier: 1.25 Shield Modifier: 1.35 Fore Weapons: 4 Aft Weapons: 3 Device Slots: 3 Bridge Officer Stations: 1x Lt Commander Tactical 1x Lt Commander Engineering / Command 1x Commander Science / Intel 1x Lieutenant Universal 1x Ensign Universal Console Modifications (scales with level): 3 Tactical 3 Engineering 5 Science Base Turn Rate: 11 Impulse Modifier: 0.19 Inertia: 60 Power Bonuses: +5 Weapons Power +10 Engine Power +5 Auxiliary Power Secondary Deflector Can equip Dual Cannons Subsystem Targeting Sensor Analysis “Gather Intel” Ship Mechanic Warp Signature Masking Cloaking Device Console - Universal - Tracer Payloads Device Starship Mastery Package (Science Vessel) Enhanced Particle Generators (+Exotic Damage) Advanced Shield Systems (+Shield Hit Points) Enhanced Restorative Circuitry (+Healing) Reactive Shield Technology (+Shield Regen/Hardness) Persistence Hunters (Starship Trait) Admiralty Stats: Eng 35 Sci 54 Tac 37 Special +8 SCI per ANY SHIP Console - Universal - Tracer Payloads Device This console has 2 main effects triggered upon activation: 1. Your Direct Energy Weapons will be enhanced for a short duration. Any foe you hit while under this effect will be marked with the Tracer Payloads Trail up to 15 times. Each consecutive hit will refresh the duration 2. You and your allies within a 10km radius will get a special buff: While actively targeting a foe marked with the Tracer Payloads Trail debuff your critical chance will increase by 1% for each stack of Tracer Payloads Trail applied to the active target. The critical chance increase is not limited to attacks towards the active target. This console also provides an increase in flying speed when leaving combat for 15 seconds or until combat is re-engaged. Starship Trait - Persistence Hunters After achieving level 5 in this vessel’s Starship Mastery, you will unlock the “Persistence Hunters” Starship Trait. When humanity was young, one of its main advantages over other animals was the ability to hunt for long amounts of time, eventually draining its prey from stamina. Using foe targeted Bridge Officer Abilities on a target within 10km will reduce their flight speed and damage resistance. This effect stacks up to 5 times. Upon reaching 5 stacks, this debuff will expire and in its place the target’s impulse and shield subsystems will be offline for 5 seconds. The target will also become immune to the effects of this trait for 20 seconds.

It’s also possible that “Nova Squadron” is just one of many (as Value Subtracted mentions herein) and that there are many other Nova Squadrons without any issues in the intermittent years between the incidents. It’s possible that, like most things in the Star Trek universe, we only see the times when something interesting/dramatic occurs, not the boring day-to-day.

Said another way, just because you periodically have a rowdy graduating class from primary/secondary education, doesn’t mean you stop having graduating students.