One of the few decent politicians left, who has stood up for minorities since before it was trendy, and pushed to block US military funding to Israel, didn’t use the exact word you wanted him to.
Shame! Shame on him!
Indeed. Also the picture is showing fillers or silicone. Botox is mostly harmless as it is gradually removed by the body. It paralyses muscles, which is why actors who use it can’t emote, but it does not cause the stung-by-a-bee look.
It is often used for migraines, neurological - muscular conditions, and for delicate surgery where you need a muscle to remain paralysed while it heals or during surgery.
www.polygon.com/…/mtg-one-ring-card-post-malone#c…
Found and then bought by post malone.
One of the few decent politicians left, who has stood up for minorities since before it was trendy, and pushed to block US military funding to Israel, didn’t use the exact word you wanted him to.
Shame! Shame on him!
Apart from the arguments that
I use llms, hell I designed a workshop for my employer on how programmers can use llms, cursor, etc. But I don’t think we’re quite aware how we are screwing ourselves long term.
While I agree with you, it’s a bit unfair to compare the two.
DE is “just” a point and click pushed to an absurd level of quality, meaning that most of the production can go into managing a story.
OW is an fps, meaning you need a gameplay loop, weapons, balancing, environments, etc etc. It’s also a dark satire, not a serious philosophical work like elysium. Reading 10 pages of text on the nature of violence before you get to shoot your gun would not work.
This doesn’t excuse a weak story, but does explain how it’s much more difficult and costly to fit one in there. (yes bioshock, but those games are the exception in fps games).
I would love a better story, with a tightly integrated story, that would be very difficult to pull off in the current game dev space at this scale.