22 | They/Them | Furry (Avian trash) | TTRPG Enthusiast, Player & GM (PF2e mainly) | Linux Sysadmin
I run a blog: Transient Thoughts on Roleplaying Games | RSS Feed
I’ve recently migrated from [email protected]
22 | They/Them | Furry (Avian trash) | TTRPG Enthusiast, Player & GM (PF2e mainly) | Linux Sysadmin
I run a blog: Transient Thoughts on Roleplaying Games | RSS Feed
I’ve recently migrated from [email protected]
You are correct, the agile trait reduces the MAP penalty on its own attack and isn’t dependent on the previous attack being agile.
In general, for a small damage dice size difference, I believe agile is about equal. Consider that for an average 1 damage difference between a d6 and d8, agile will miss 5% less and crit 5% more at MAP-4 than a d8 at MAP-5, making it wholly worth it. This difference becomes even greater at MAP-10 vs MAP-8. However , a dice size increase is worth roughly two traits (you can see this by comparing average quantity of traits across damage dice size) which means agile is one trait worth two during MAP as it averages out to equal with a weapon of a bigger size.
This means that a d4 weapon with 4 traits where one of them is agile has a ‘trait’ economy of 5 traits during MAP as it averages a d6 weapon’s damage but still retains the other traits it only gets due to being d4.
I don’t have raw numbers for an extreme example I.e. d12 and a d4 agile but the rule of thumb is it pans out super slightly ahead on average in small dice size differences iirc
Oh, I love everything about this project so much! It looks lovely!
It also looks mighty useful for making handouts for TTRPG campaigns ahaha.
Was the letter-recognition Python codeblock of your own making?
Like with your actions, if you and your eidolon are both subject to the same effect that affects your Hit Points, you apply those effects only once (applying the greater effect, if applicable). For instance, if you and your eidolon get caught in an area effect that would heal or damage you both, only the greater amount of healing or damage applies.
You can magically beckon a powerful being called an eidolon to your side, serving as the mortal conduit that anchors it to the world. Whether your eidolon is a friend, a servant, or even a personal god, your connection to it marks you as extraordinary, shaping the course of your life dramatically
Sure is! Here's their tweet about it, too.
Not my genre of game at all, but I'm curious to see where it goes. Who knows, maybe I'll be pleasantly surprised.
Typically, large creatures have reach, yes. But it's not a guarantee.
As for PCs riding each other, the GM guide recommends you do not allow it, but offers a solution to keep it balanced if you really want to.
Creatures and objects of different sizes occupy different amounts of space. The sizes and the spaces they each take up on a grid are listed in Table 9–1: Size and Reach (page 474). Table 9–1 also lists the typical reach for creatures of each size, for both tall creatures (most bipeds) and long creatures (most quadrupeds). See page 455 for more about reach.<br /><br /> The Space entry lists how many feet on a side a creature’s space is, so a Large creature fills a 10-foot-by-10-foot space (4 squares on the grid). Sometimes part of a creature extends beyond its space, such as if a giant octopus is grabbing you with its tentacles. In that case, the GM will usually allow attacking the extended portion, even if you can’t reach the main creature. A Small or larger creature or object takes up at least 1 square on a grid, and creatures of these sizes can’t usually share spaces except in situations like a character riding a mount. Rules for moving through other creatures’ spaces appear below.<h2>Table 9-1: Size and Reach</h2><table class="inner"> <tr><td><b>Size</b></td><td><b>Space</b></td><td><b>Reach (Tall)</b></td><td><b>Reach (Long)</b></td></tr> <tr><td>Tiny</td><td>Less than 5 feet</td><td>0 feet</td><td>0 feet</td></tr> <tr><td>Small</td><td>5 feet</td><td>5 feet</td><td>5 feet</td></tr> <tr><td>Medium</td><td>5 feet</td><td>5 feet</td><td>5 feet</td></tr> <tr><td>Large</td><td>10 feet</td><td>10 feet</td><td>5 feet</td></tr> <tr><td>Huge</td><td>15 feet</td><td>15 feet</td><td>10 feet</td></tr> <tr><td>Gargantuan</td><td>20 feet or more</td><td>20 feet</td><td>15 feet</td></tr> </table><br /><br /> Multiple Tiny creatures can occupy the same square. At least four can fit in a single square, though the GM might determine that even more can fit. Tiny creatures can occupy a space occupied by a larger creature as well, and if their reach is 0 feet, they must do so in order to attack.
I would personally recommend you start over at level 1, and discard any notions of how things might work that you carry over from other systems (even besides 5e).
In general for TTRPGs in the larger sphere, every system is its own thing, and looking at rules with fresh eyes and no preconceived notions of how it might work tends to help interpret and understand them better without tripping yourself up on what you thought they might be.
The rules are legally free and you can check them out in places like the Second Edition section of Archives of Nethys and PF2eTools (if that name sounds familiar and you have concerns, worry not! They have contact with Paizo to keep them in the clear and avoid content that doesn't fall under the free use rules, and were even present at PaizoCon 2023!).
If you want an excellent tutorial to get started, the Beginner Box is great at teaching as you go. Hope you enjoy the system!