Found this old photo from 2010. Presented without context.
Found this old photo from 2010. Presented without context.
Pocket Monster Adventures — A TTRPG based on the first generation of Pokémon
[https://ttrpg.network/pictrs/image/c66f136d-fd0c-4404-88fa-9291ce861901.png] Hey, Lemmy! I’m a somewhat experienced [https://www.dmsguild.com/product/288237/A-Wanderers-Guide-to-the-Feywild] TTRPG designer [https://heavenly-spoon.itch.io/] and my latest project is an RPG based on the first generation of Pokémon games. You can download the complete game for free here: https://heavenlyspoon.org/pocket-monster-adventures/ [https://heavenlyspoon.org/pocket-monster-adventures/] My focus was on ease-of-play and simple prep. Many of the other Pokémon RPGs out there seemed to involve a lot of overhead—especially for the GM. I prefer a more improv-heavy game, and having to do a lot of prep makes that basically impossible. Sticking to gen 1 made it so I could keep the scope small enough to allow for simple encounter tables, pre-prepared Pokémon sheets for every Pokémon, and a simple set-up for every Pokémon controlled by the GM. The game is designed to be played with one GM and two or three players, and every aspect of the original games has been changed where needed to accommodate this. I don’t know how much interest there is for this kind of thing, but hopefully at least someone will get some joy out of it!
The World Ahead — Yet another fantasy RPG
Hey lemmings, I’m an amateur game designer probably best known for creating one of the more popular Feywild setting books for D&D [https://www.dmsguild.com/product/288237/A-Wanderers-Guide-to-the-Feywild]. I’m putting the finishing touches on my far-too-ambitious TTRPG and figured I’d post about it here before forcing myself to do an actual marketing push. The game is designed for somewhat standard medieval fantasy, which I know isn’t exactly a novel concept. However, it does fill a niche which I personally haven’t been able to fill with any other system. Most fantasy systems seem to either be D&D-alikes with a heavy focus on combat and heroics, OSR games with a heavy focus on dungeon crawling, or PbtA games with a heavy focus on genre emulation. What I wanted (and ended up creating) was a game with a focus on improvisation and shared storytelling without being constrained by genre tropes.* My other big issue with a lot of fantasy RPGs is the reliance on mechanics which have no real connection to the fictional world. Things like hit points, experience points, and meta-currencies put the focus on the game part of RPGs and not the roleplaying part. What I wanted was a game where everything a player does has a clear and direct link to the fictional game world. The result is The World Ahead, a system I’ve been building and playtesting for far too long. It features simple and collaborative character creation rules, a flexible resolution system, and a hell of a lot of resources, tables, tips, and tricks to facilitate play at the table. Everything is in service of making the game run smoothly and making things as collaborative as possible. It tries to be open-ended when zoomed in and streamlined when zoomed out. The game is currently available for free on Itch: https://heavenly-spoon.itch.io/theworldahead [https://heavenly-spoon.itch.io/theworldahead] People who aren’t looking for a new RPG may still find something useful to steal in there. Perhaps the streamlined travel system, the collaborative worldbuilding rules, the tables for making things such as factions, wonders, and strange creatures, the magic items which all have a clear and obvious effect within the fiction, or the unique weather system. While most things are fairly well integrated into the core system, you can definitely rip stuff out without too much damage. *I will give a shoutout to Ryuutama and The One Ring. While they didn’t scratch the itch for me, they both have some excellent mechanics and are more in line with what I wanted to achieve here.