The post is lacking in memes… so here’s a few:
I’m going to be standardized!
Read about it on the DirectX blog:
https://devblogs.microsoft.com/directx/standardizing-hlsl/
Super stoked to be speaking at the Khronos Shading Languages Symposium next week!
The Conforming Literals proposal for HLSL 202x is now under review. Read the full proposal text here:
https://github.com/microsoft/hlsl-specs/blob/main/proposals/0017-conforming-literals.md
Please leave comments and feedback here:
https://github.com/microsoft/hlsl-specs/issues/211
All feedback is greatly appreciated (in favor, opposition, or constructive suggestions)!

hlsl-specs/proposals/0017-conforming-literals.md at main · microsoft/hlsl-specs
HLSL Specifications. Contribute to microsoft/hlsl-specs development by creating an account on GitHub.
GitHub
hlsl-specs/proposals/0003-numeric-constants.md at main · microsoft/hlsl-specs
HLSL Specifications. Contribute to microsoft/hlsl-specs development by creating an account on GitHub.
GitHubDXC 1.8.2403 was released on Monday! It has full support for the SM 6.8 release!
https://github.com/microsoft/DirectXShaderCompiler/releases/tag/v1.8.2403

Release DX Compiler release for March 2024 · microsoft/DirectXShaderCompiler
DX Compiler release for March 2024
Shader Model 6.8 is fully supported
Work Graphs allow node shaders with user-defined input and output payloads
New Barrier builtin functions with specific memor...
GitHub