Honestly, there is so much more to the Famicom than the NES so no not exactly. The Famicom had a lot of additions that were exclusive and provided a significantly different experience. Just look up the music differences between a lot of Famicom and NES games as one example.
Krafton’s CEO felt that they had severely overpaid for UW if they had to pay out that bonus. They bought it in 2021 during Covid, when more people were staying inside playing video games. It inflated the value of a lot of game companies, which is why they initially agreed. Now the economic situation is different, so they are probably taking a pretty nasty hit if they have to pay that out. However, you’re probably right that they will still profit. But they’d make more by not paying it out. I’m more than happy to help take that away from Krafton and give it to UW who is far more deserving. Krafton deserves punishment, and if they get out of paying that money, they get a win.
That’s fair, keep in mind it’s releasing in early access. So you may want to wait for a bit before diving in. Though they originally planned to release in early access mid last year, so its probably fairly close to the final product.
You may be able to find a psychiatrist that does virtual appointments. They can prescribe your medication and then its just up to you to go pick them up. I’ve dealt with severe anxiety and depression for more than a decade. This is pretty much how I’ve gotten my meds since Covid.
Enough that they were willing to risk doing this to their reputation against the advice of lawyers. So I’d say pretty damn bad. But if you decide it’s not where you wanna put your money, that’s fair too.
If there are any AI generated assets, and I don’t believe there are, they certainly aren’t anything substantial. The devs have been showing off their work for months. At a minimum, the creatures, vehicles, bases, and writing is all created by humans. I know Krafton claimed a few months ago they were gonna start putting AI assets in their games, but from everything I’ve seen of Subnautica 2, it does not have AI generated assets. If you have a source that says otherwise, I’d be interested to see it.
You’d hurt Krafton more if Unkown World earns enough revenue to trigger the $250 million payout. Obviously a single word from Krafton can’t be trusted, but that’s all the more reason to hit them with this. I’m all for not giving money to a shitty company. But the payout was the whole reason they tried to pull this hostile takeover shit in the first place. If Krafton doesn’t end up having to pay that money to UW, then it’s a victory for them. If you really want Krafton to be punished, buy the game and make them pay, literally. If UW has all that money at the end of this, it will put them in a stronger position to not get pushed around by Krafton. Ultimately, Krafton put itself in this position because they made a deal they regretted, and tried to weasel out of it. Don’t let them succeed if you hate them and love Subnautica.
If you want to help fuck over Krafton and support the devs, buy the game. The judge extended the deadline for Unknown Worlds to earn the $250 million payout until late September. That payout was the whole reason Krafton put together this scheme in the first place. You will actually hurt Krafton more if they have to pay out that $250 million versus not buying the game at all. Not to mention, UW does good work and absolutely deserves it.
The game is focused around providing the player freedom. From the moment you finish the tutorial you can go anywhere on the map, including straight to the final boss. But it’s not just about where you can go. They also spent a lot of time creating a highly robust physics system that would allow players to solve problems in creative ways. They also wanted it to feel intuitive so players would naturally experiment once they had an idea. Eg. Setting grass on fire to create an updraft and allowing a player to quickly gain height in combat or to solve a puzzle. This was incorporated into every aspect of the game and it creates a unique mix of simplicity and depth. Its tied to basically all the objects in the game, even in combat. You can actually swing a weapon to deflect a small rock thrown by a bokoblin, rather than it just being an attack that hits or misses. They also combined this with a robust cooking system that also encourages experimentation. They wanted you feel like a genius when the crazy idea you had actually worked.
Copying what you already own is another thing entirely. If it’s from your own copy, do whatever you want.