Read our latest #realtime #denoising research!
"Weighted À-Trous Linear Regression (WALR) for Real-Time Diffuse Indirect Lighting Denoising" - a proposal for a new regression-based method for denoising images from path-traced #globalillumination with few rays/pixel #raytracing
FNA (a port of XNA we used for Celeste) now officially supports consoles with C#'s NativeAOT. That means you can compile C# directly for consoles, which is something I've been looking forward to for years. Very exciting for the future of C# games!