D&D Beyond now requires you to agree to a Class Action Waiver
https://ttrpg.network/post/27834804
D&D Beyond now requires you to agree to a Class Action Waiver - The TTRPG network
Here’s what/how I think the new D&D Beyond terms differ. - Class Action Waiver -
Disputes moved from the State of Washington to the Commonwealth of
Massachusetts. (No doubt some clever reader will tell me it’s more expensive or
harder to file a claim in the latter state). - You now have to agree to resolve
all disputes through individual binding arbitration handled by JAMS. - Users no
longer have the right to equitable relief, and instead, WotC’s liability is
capped at $100.
In surprise move, Wargames Atlantic founder reveals secret identity and repays old debts
https://ttrpg.network/post/27240527
What happens when you mix The Old American West with Folkloric Horror? A First Look at Huckleberry — Domain of Many Things
https://ttrpg.network/post/26890468
Inside a Canadian professor's 43-year-old Dungeons & Dragons campaign
https://ttrpg.network/post/26840328

Inside a Canadian professor's 43-year-old Dungeons & Dragons campaign - The TTRPG network
Lemmy
Summary of WorldAnvil's new features
https://ttrpg.network/post/26840109

Summary of WorldAnvil's new features - The TTRPG network
1. Folders for everything – the ultimate organization! - folders for all content
types! - Makes organization even easier 🙂 2. Quick and easy Image Management
for your worldbuilding - doesn’t re-load the page as you use it - access images
WHILE you write articles, etc - more mobile friendly 3. New Worldbuilding
Notebooks keep you organized! - slides over your current work, for easy note
taking as you work mobile friendly - aesthetic upgrades to help you make notes
prettier - new “metadata” tags make organization even easier
I’ve just nuked it. I mean, you’re basically a new reader and if Google’s silly enough to nag you into Patron then it’s clearly not very smart.
I’ll admit - I always liked the concept of it. I read it as a game that tried to ensure that every character class had something/a role in combat (or conflict). That was clever. However, it didn’t always quite work. My first time through, I played a Warlord but with a too small group there wasn’t any real way I could help move, buff or otherwise help allies so I just felt like a naff fighter.
Dungeons and Dragons Players Boycotting Popular Map-Making Tool Over AI Controversy
https://ttrpg.network/post/26732683

Dungeons and Dragons Players Boycotting Popular Map-Making Tool Over AI Controversy - The TTRPG network
Lemmy
Thanks. I suspect that’s Google’s “we’ll help indie news sites” widget that’s supposed to nudge you to patron. It’s been on the site for about 30 hours and I’ll take it off tonight. You’ve been more helpful than the megacorp.