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D&D Beyond now requires you to agree to a Class Action Waiver

https://ttrpg.network/post/27834804

D&D Beyond now requires you to agree to a Class Action Waiver - The TTRPG network

Here’s what/how I think the new D&D Beyond terms differ. - Class Action Waiver - Disputes moved from the State of Washington to the Commonwealth of Massachusetts. (No doubt some clever reader will tell me it’s more expensive or harder to file a claim in the latter state). - You now have to agree to resolve all disputes through individual binding arbitration handled by JAMS. - Users no longer have the right to equitable relief, and instead, WotC’s liability is capped at $100.

In surprise move, Wargames Atlantic founder reveals secret identity and repays old debts

https://ttrpg.network/post/27240527

What happens when you mix The Old American West with Folkloric Horror? A First Look at Huckleberry — Domain of Many Things

https://ttrpg.network/post/26890468

Inside a Canadian professor's 43-year-old Dungeons & Dragons campaign

https://ttrpg.network/post/26840328

Inside a Canadian professor's 43-year-old Dungeons & Dragons campaign - The TTRPG network

Lemmy

Summary of WorldAnvil's new features

https://ttrpg.network/post/26840109

Summary of WorldAnvil's new features - The TTRPG network

1. Folders for everything – the ultimate organization! - folders for all content types! - Makes organization even easier 🙂 2. Quick and easy Image Management for your worldbuilding - doesn’t re-load the page as you use it - access images WHILE you write articles, etc - more mobile friendly 3. New Worldbuilding Notebooks keep you organized! - slides over your current work, for easy note taking as you work mobile friendly - aesthetic upgrades to help you make notes prettier - new “metadata” tags make organization even easier

Good spot!
I’ve just nuked it. I mean, you’re basically a new reader and if Google’s silly enough to nag you into Patron then it’s clearly not very smart.
I’ll admit - I always liked the concept of it. I read it as a game that tried to ensure that every character class had something/a role in combat (or conflict). That was clever. However, it didn’t always quite work. My first time through, I played a Warlord but with a too small group there wasn’t any real way I could help move, buff or otherwise help allies so I just felt like a naff fighter.

Dungeons and Dragons Players Boycotting Popular Map-Making Tool Over AI Controversy

https://ttrpg.network/post/26732683

Dungeons and Dragons Players Boycotting Popular Map-Making Tool Over AI Controversy - The TTRPG network

Lemmy

Thanks. I suspect that’s Google’s “we’ll help indie news sites” widget that’s supposed to nudge you to patron. It’s been on the site for about 30 hours and I’ll take it off tonight. You’ve been more helpful than the megacorp.