Currently :
MC deep gnome warlock2/bard7
Karlach 9 battlemaster
Wyll 6battlemaster 3assa rogue (ranged bow)
SH 9 light cleric
You are based and right. If someone needs a car, which might be, the focus should be on changing their situation as fast as possible so they don't need it.
I see very few valid exceptions - transporting infirm, people with disabilities etc. In most of those cases, there should still be a focus on how to minimize or substitute car use as much as possible
I played on the switch and that made it take ages. I got until about act 4 or 5, I can't remember, with a kraken? But I noticed a harsh spike in difficulty at that point. Coupled with the very tedious controls on switch that made me stop playing.
Was a great game until that point
What aspect of indigenous peoples would you want to represent? Think about that in detail, and think about whether what you want to represent might just be a stereotype.
I can imagine that this can be done tastefully. But it could also turn out really horrible. What specifically do you mean by a sort of metaphor? Do you want to go into some indigenous social constructs and living conditions? If so, WHAT groups specifically?
Do you only want to talk about stolen land and shamans? I would advise against that. The question is more nuanced and you have to be more detailed to get usable answers
Currently a big deal on humble bundle! Whole game and addona 14$
I got it but haven't played yet. Looks greatbtho