Seed Requests for ShPD v2.4.2
Seed Requests for ShPD v2.4.2
CircleExitBasinRoom), outside of the circular area. Thus not reachable as it’s behind the wall.
Bug - Ghost not spawning - XYY-QMF-ZHG
ShPD v2.4.2 XYY-QMF-ZHG Seems someone [https://www.reddit.com/r/PixelDungeon/comments/1dvdem5/sad_ghost_is_missing/] found a seed where the sad ghost doesn’t spawn. Confirmed by 2 other players, the ghost doesn’t appear. Using a seed checker, it should have spawned on 4th floor. The exit of this floor contain on the the new exit rooms with a stairs down middle of a circular room.
Amazing Wealth+2 seed
Sharing one of the best Wealth+2 seeds I found. — Wealth +2, Lucky HAxe +3, Rose Bomb+Rage for a Noisemaker Alchemy/Garden on 4th for easy farming. Another (hidden) alchemy on 12, also good floor for farming. — # ONE-GCB-MBW - 2 Wealth +2 - 2 Ghost/Rat [Lucky HAxe +3] - 4 (Hidden) Bomb - 4 Rose - 4 Mimic [Rage] - 4 Alchemy, Garden - … - 12 (Hidden) Alchemy
BAR-EAL-VDL - Double RoW seed - ShPD v2.4.2
Sharing one of the best Double Wealth seeds I found. With a double RoW and the Sad Ghost, you’ll farm food from crabs really fast at 4th. There’s also an Alchemy at that floor. Enjoy. — - BAR-EAL-VDL - 1 Wealth +2 - 1 Chalice (CC) - 3 Rose - 3 Wealth +1! (Mimic) - 4 Bl.QStaff +3, or Pot.Mail +3 (Ghost) - 4 Alchemy
Seed Request post v2.4
# Opening up a new Seed Request post for v2.4 Other seed finders such as @oldfart [https://lemm.ee/u/oldfart] are of course more than welcome to pitch in if they wanna share some good seeds. Seeds I post will have minimal details listed, or with a spoiler tags, as I don’t want to ruin the fun too much.
Blazing RShield +3 on first floor.
So I heard you like fire… I hope you can find some Brimstone, because it will get hot! * ONE-CCS-NDS * 1 Blazing RShield +3 🔥 * 1 Fireblast +0 🔥 * 2 Might +2 💍 * 3 Ghost [Blocking Sai +3, Potential Leather +3] * 4 (Hidden) S.Transmutation [Raido] * 7 Energy +2 💍
Suggestion: Artifact recycle
Artifacts you don’t pick from a Crystal Chest can never be found again, because they have already been created. This can be frusttrating if for example you really want that particular artifact, spend lots of transmutation scrolls, only to end up with a random Ring +0. Just because it mighr have appeared in a Crystal Chest at level 1. Just to clarify, since you never get to know what artifact it was, you couldn’t make a rational decision when picking a chest. So here’s my suggestion: - When opening a crystal chest, any artifact in other chest will automatically go back into the pool. It will still not generate elsewhere, except giving you a chance to get it later with Transmutation (or RoW). - When Transmuting an artifact, it’s effectively removed entirely from the game. How about put it back into circulation? This however have other side effects, as you can effectively get same artifact again after 2+ transmutation, but this is also in line with other transmutations, such as rings and wands.