19 Followers
13 Following
166 Posts

Hi There! I'm FatNick and I enjoy making fun new chiptunes for your Sega Megadrive and ZX Spectrum.

I also make web stuff, games for your Sega Megadrive.

#chiptune #music #retrogaming

Websitefatnickindustries.com
Gameshttps://fatnickindustries.itch.io/
gravatarhttps://gravatar.com/mechafatnick
Spotifyhttps://open.spotify.com/artist/05gouUfgy07Ve8JXgxf5KV?si=AGCyxeiZRce0ZA_OY-hYfg
Having driven off the hedgehog and stolen the food, Mr fox celebrated by having a bit of a scratch
High drama in the front garden last night #hedgehog

For those interested, I've just uploaded a new version of my image workflow script for @gamingalexandria

It now includes Image Magick, Tesseract and PDFTK so it can take your raw double-page scans and slice them, dice them, prettify them and spit them out as a complete and OCR'ed PDF.

Download from here:
https://github.com/Mechafatnick/GA-Image-Workflow/releases/download/v2.1.1/GA_Workflow-2.1.1.zip

Poor cat!
---
RT @chewingbad
猫の達人
https://twitter.com/chewingbad/status/1652368442090029057
Luci 🐈 on Twitter

“猫の達人”

Twitter
Sega Super Circuit (mobile controlled cars raced via Outrun Cabinets) in action. Amazing!
---
RT @goegoezzz
スーパーゲームZ
https://twitter.com/goegoezzz/status/1649958825548713984
アタリショック(レトロゲームガチャガチャw on Twitter

“スーパーゲームZ”

Twitter
😎
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RT @GamingAlexandri
People probably tired of me blabbing about for @Mechafatnick 's progress on automating editing on scans. But it's making me think about going back and improving some of my earliest scans when I didn't know as much like with deyellowing this - https://archive.org/details/ng-namco-community-magazine-monthly-issue-21-july-1988
https://twitter.com/GamingAlexandri/status/1645909448735506433
NG Namco Community Magazine (Monthly Issue 21) July 1988 (600DPI) : Namco : Free Download, Borrow, and Streaming : Internet Archive

NG Namco Community Magazine (Monthly Issue 21) July 1988 - scanned in at 600DPI with a Fujitsu fi-7460. PDF was OCR'd with Searchable Text in Adobe Acrobat....

Internet Archive
The deep dive on the Master System 3D glasses you never knew you needed
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RT @nicole_express
New blog post! A technical look at the Sega Master System 3-D Glasses, focusing on Space Harrier 3-D. https://nicole.express/2023/the-third-dimension-and-the-eight-bits.html
https://twitter.com/nicole_express/status/1645082730928001025
Sega 3-D Glasses: How did they work?

Most people have two eyes, allowing for a stereoscopic view of reality.[citation needed]. Nevertheless, video games are generally designed to run on monitors...

More work on my image workflow script for @GamingAlexandri.

The Script can now detect and automatically de-yellow heavily yellowed documents without destroying printed light yellows (deyellowing itself is completely optional)

*loud crash*
Youngest: "[eldest]'s bed broke!"
I rush up the stairs:
*sniff* Final #MasterSystemChallenge score. 299750 @ian8bit @8BitBoyUK