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Well, I at least appreciate them not trying to spin this by calling it a price “adjustment” or something. They straight up say - in the title, even - that this is a price increase. No BS, no spin, they’re openly admitting it and explaining their reasons. Very few companies do this.

Am I crazy for wanting to create a version of myself in GURPS? And maybe solo playing some scenarios, or even a campaign?

https://ttrpg.network/post/33959321

Am I crazy for wanting to create a version of myself in GURPS? And maybe solo playing some scenarios, or even a campaign? - The TTRPG network

cross-posted from: https://ttrpg.network/post/33914891 [https://ttrpg.network/post/33914891] > Let’s start with some background - I have a few GURPS books, but I’ve never actually played any GURPS. And a while back, I bought the Martial Arts book. To my great surprise, that book even had rules for the (in the Western world) obscure martial art called Shorinji Kempo, which I practice myself in real life. And what’s even more surprising was the fact that book’s description of it was 99% accurate. > > This seeded the idea that I could try to create a version of myself in GURPS, but where I try to stay true to reality. In other words, the character would be a software developer with the skills to match, and a Shorinji Kempo black belt. > > Well, then the next logical step would be to solo play with that character (I’m an active solo RPG player, just not with GURPS yet). And since the PC is based on me, the game world could be based on the real world too. I’d live in the same town, have the same family and friends, etc. That way I wouldn’t have to do much in the way of world building. > > But then I could divert from reality and make up stories about conspiracies (or whatever) happening in my local area that I could come across and get drawn into. Perhaps there’s a secret underground network of tunnels under the city center, connecting various buildings. Who built them, and why? And who’s using them now? Why the secrecy? > > I think this could be an interesting exercise. If I wanted to, I could do real life research about the history of my town for inspiration, even visiting locations to take photos, and so on. > > Am I crazy for finding this idea interesting? Has anyone done anything similar?

Am I crazy for wanting to create a version of myself in GURPS? And maybe solo playing some scenarios, or even a campaign?

https://ttrpg.network/post/33914891

Right, but that shouldn’t give me a 404, bad gateway, or gateway timeout from ttrpg.network itself - which is what tends to happen.
But always accessing ttrpg.network. That’s the server I use. So if I “hit a server” which is having issue - this is the one. It doesn’t matter that content is federated in from other servers - I’m not accessing them directly, I’m just going to ttrpg.network.
The TTRPG network - a site dedicated to TTRPG discussion, memes, news, etc.

Lemmy

How would federation be the issue? I don’t understand. Do you mean that the federation process somehow overloads the servers?
I see. Thanks for the info. I signed up for a small monthly contribution to help offset the hosting costs.

What is up with the frequent little outages with ttrpg.network?

https://ttrpg.network/post/33457955

Well, I’m ashamed to say - not very much. Or at least not nearly as much as I would want, as the GM. And it’s nobody’s fault but my own.

The campaign is supposed to be a sandbox, but due to time constraints and procrastination, I rarely end up spending enough time to prep more than one path forward. There are occasional forks in the path at the end of sessions where I ask them what they would like to do in the next session, and then that becomes the one prepped path for the next session. I’m working on this. My goal is to start prepping earlier so that I have more time to prep different options. Also, prep is more fun when I start 10 days before the next session, rather that 3 hours before it.

Random hex map generator suitable for solo play

https://ttrpg.network/post/31397978