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Dark Souls? A Rogue-Like? What?

https://lemmy.world/post/1231901

Dark Souls? A Rogue-Like? What? - Lemmy.world

This is from the Categories portion of the Steam home page. Flabergasted me and I had to snip it. Do I just completely misunderstand what a Rogue-Like is?

With Steam's Next Fest over halfway done, what demos have you played and enjoyed most?

https://lemmy.world/post/474289

With Steam's Next Fest over halfway done, what demos have you played and enjoyed most? - Lemmy.world

I’ve only gotten through a few, myself. House Flipper 2 seemed like an interesting iteration on the original (from what I played of that). Not necessarily for me, but I think it’ll please those that are looking for that. I played quite a bit more Kingdom Eighties than I expected I would. Having just played the first Kingdom for the first time not too long ago, Eighties had a lot of changes that I was pleased with, and the theme is great. I will say that making an army of young children is…a bit iffy, hah. Though playing the “big kids” trying to protect their town is pretty nice. Still have a The Invincible and Lies of P to check out this weekend, and whatever else seems interesting. Any recommendations for other demos that shouldn’t be missed?

My "solution" for fixing The Ring mechanic in LTR (from a non-game designer)

https://lemmy.world/post/194231

My "solution" for fixing The Ring mechanic in LTR (from a non-game designer) - Lemmy.world

# Problems Personally I’m pretty unimpressed with the mechanics behind “The Ring Tempts You” in the latest UB set. Lore wise, the One Ring promises great things, but never actually delivers anything other than ruin and the mechanic doesn’t deliver on that. While I understand the argument that being a removal magnet is a downside on it’s own, I don’t really buy into it and at the very least, it’s not enough of one on its own. As it stands, The Ring is simply all upside as far as I see it. Additionally, the allowance of multiple ring-bearers (one for each player at the table) is a huge flavor fail. It’s The One Ring, not The “Everyone gets one” Ring. This leads to my resolution of these issues - # Solution My quick and dirty fix is that the Ring should be a unique effect per game that only one player can hold at a time, and an exchangeable boon like Monarch is, changing sides as the bearer is killed off. It could still power up like it already does and obviously benefit the player controlling the ring-bearer, but adding the possibility of unwillingly giving that benefit to your opponent is very in line with The Ring lore-wise. This would also add some practicality to killing the ring-bearer instead of just removing the biggest threat on the board, which is the de-facto play in any game of Magic. ___ As I said, I am no game designer so I’m probably overlooking things, but I feel like this would work much better than the mechanic that we got. And while I obviously don’t foresee any errata’s coming from WotC for this, if I do play with LTR casually in paper, I’d probably suggest this fix as an improvement over the rules as written. What do y’all think? Would this be an improvement? Or do you think the mechanic is better as-is?