EasilyDistracted DungeonMaster

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I'm planning a D&D campaign. These are excerpts from my notes and reflections as I go. Hope to give this link to the players after the campaign and get a few laughs.
And these are the tokens I'm putting on the map under the assumption they'll be the ones to return from the Absent. Guess we'll see?
Meet the new Future Party.
Enjoying the life of a Dungeon Master for just a little longer...
And nobody wanted to search around the Penultimate room, other than opening the obvious chests. Which means they didn't trigger any other traps. But also means they didn't find this.

We're going in to the last session and BREEZE STILL DOESN'T KNOW SHE'S DEAD. I honestly did not think we'd make it to where she finds out by NOT seeing the Wellspring. So... DO I actually have to write Death Flashes for her now to drive home the revelation?

Damn, I even fed Veil helpful information about how people in the Absent don't sleep and more Agrid monologuing about controlling the Wellspring, but then Veil took a nap during all the helpful conversation. 🤦

If things had worked out differently, there was a good chance Akumano-As-Veil was going to get ahead of them through the scary-blade room and then be waiting for everyone. What could have been.
WE'RE DOING IT

Just ran a test run of the final encounter, over about 3 hours w/ work interruptions.

Terra died in battle, so the other 4 must save Terra, save Breeze, close the Absent, & go home.

Hopefully without interruptions & smart players, we fit it in a max of 2.5 hours leaving time for everyone to argue what they're doing with the Wellspring then the quick timey wimey wrap up?

I was going to add more with Prismata going all Demilich out of Eli, but I don't think there's time and also I'm exhausted.

Hey look, it's all the things they could have learned from Burton's nothic. Womp womp.