Back in 2003, I designed, modelled, textured and rigged The Skaarj (pronounced 'scar') for Unreal Tournament 2004.
This was all hand painted, no normal maps or shaders- all painted in 2D and constantly updating the 3DSMax model so I could see the result.
I would have killed for Substance Painter.
This was all hand painted, no normal maps or shaders- all painted in 2D and constantly updating the 3DSMax model so I could see the result.
I would have killed for Substance Painter.




