How To Be Evil in RPGs When You’re a Chronic Goody-Two-Shoes
How To Be Evil in RPGs When You’re a Chronic Goody-Two-Shoes
Wanderstop: Meditations From a Hidden Grove
Been thinking about this type of thing a lot, especially as my older child is reaching an age where his friends are being allowed to play things like Roblox. Finding myself needing to explain gambling-adjacent risks, design patterns intended to capture rather than entertain or delight, and general digital citizenship.
Because he doesn’t have a ton of experience, I think he finds it unnatural to believe people like game makers might act deceptively or even maliciously. And I imagine he’s skeptical that his attention could even be manipulated the way games try.
Even “educational” games like Prodigy, endorsed by and used in his school, are lousy with operant conditioning and flow state design (and by some credible accounts are not even educationally valuable). I drew a line immediately against spending money within games and he’s so far been accepting of it. But the temptation is all over the place.
To Kill a Dragon: Video Games and Addiction
Youtube Music created a personalized "Ska-ish Tunes with Heart" playlist featuring ska-ish acts such as...Dave Van Ronk and Phil Ochs
Promise Mascot Agency PS5 demo out today
All Work and No Play (how video games imitate labor)
“Single-player games with plenty of weapons to upgrade, skills to gain, and currencies to spend are perhaps the archetypal iteration of this phenomenon, but almost all contemporary games contain some mimetic elements of work and market exchange. They don’t offer fantasies of escape, of imaginative play for its own sake; they offer a fantasy of rules—a rationality otherwise missing from the contemporary wage labor process. Vicky Osterweil has called this type of game a “utopian work simulator”; it doles out rewards at predictable intervals in exchange for our disciplined effort. These rewards can make the game easier, allow us to purchase in-game adornments, signal our achievements to others, and progress in a logical and satisfying trajectory toward an achievable goal. Games remain a form of diversion, but what they divert us from is not our labor, but our disappointment with its volatility, its arbitrariness, its cruelty and unfairness.”
Your Thirst Is Mine, My Water Is Yours (Caves of Qud Commentary)
Please, call a job cut a job cut
New Metroidvania Ender Magnolia is currently rated 89 on Metacritic
Granted, it’s only out of 9 reviews, but it came out on Tuesday. Seems like many publications are sleeping on it. Its predecessor Ender Lilies was probably my personal biggest surprise of 2024 (when I played it, not when it was released). I wrote up some thoughts in the Playstation community earlier [https://midwest.social/post/18258354]. I’m excited to pick this up once I clear out some of current commitments.