I was about to dispute this, but I think its essentially correct. I for sure fall into the second camp, and while I despise the minimap bloat of a lot of newer games, I do want something that is going to guide my actions a bit. I want to like No Man’s Sky so much, but playing it feels like work. Endless tasks with no satisfaction except whatever personal pride you happen to glean from a job well done.
There’s gotta be a sweet spot between “I dunno, do whatever” and “here’s a map of everything interesting, do it all”. I think Breath of the Wild had a okay balance, but still not great. Maybe something more like Morrowind’s “here’s verbal clues, now go figure it out” approach
I don’t think this is proving the point that the people who say this want it to make. If you’re trying to champion what the movie is trying to be, then that’s one thing. (i.e. Marvel movies want to be fun, fast paced, action packed, and humorous)
But championing what a movie is not trying to be doesn’t really work. For example, saying that a movie isn’t trying have the traits that make a movie good (pacing, plot, framing, blocking, cut speed, color grading, etc), especially when all those elements are present simply by virtue of the medium.
That’s like saying a watch isn’t broken just because it doesn’t tell time. You can like a broken watch. It can be a fun fashion accessory. It can have a pleasing design or be comfortable on the wrist. But it still doesn’t tell time. And thats not a dig on those who like it, it’s just a true statement about the watch.