And another broad generalization goes to you.
Women aren’t idiots. They know what bears are. They also know what men are which is precisely why they are mostly answering the way they do.
“Women don’t know bears can kill you because they had fluffy teddy bears growing up” is what you sound like.
What? First off, boys also have teddy bears. Most people’s experiences with bears are precisely what you described as solely women’s experiences.
Like what are bears in men’s daily experience? I’ll isolate down to North America to keep things simple.
Most men’s experience with bears is identical to that of women’s. Most men live in suburbs or cities, and haven’t even seen a bear outside of a zoo. But most men and women know that bears are dangerous wild animals because…we have been taught that.
I don’t get why women are so infantalized by men. Now I’m just imagining a father walking up to his son, telling his daughter to leave the room then telling him “bears are dangerous son, you never wanna be close to one and here’s what you do to stay safe, also do NOT tell your sister this, she’s a girl and doesn’t need to know this because one day she’ll have a husband that will protect her from the bears”
Unless I’m not seeing something, game production is expensive. Most studios are 1-2 bad games away from closing their doors. Games are expensive as hell to produce and as much as it sucks the “going public” option is sometimes the only way to go.
It’s easy to forget but most small (1-3 people) team indie devs probably aren’t even working a salary. They split the earnings from the game and either live off of that or reinvest it into their company but the moment salaries need to get paid, or office space needs to be used (not really necessary for small teams) that’s when expenses get insanely high. I’m not a business person but I can understand why you’d want to “trim the fat” (I don’t support it at all but to play devil’s advocate, I can see the logic despite the flaws). Growth means structure, and structure means expense.
Arkane games are always those games that require the “click” to enjoy.
I started every single Arkane title and stopped it for months before the world and what not pulled me back. That second time I finally get it and enjoy the hell out of the game more than before.