Christoph Werner ๐Ÿ”ถ๏ธ

@CWernerArt@mstdn.social
240 Followers
120 Following
1.7K Posts

I'm a freelance CG artist & and mentor from Germany. Creating professional graphics for TV, Industry & Computergames since 1991. Besides my daily work, I'm publishing cg tutorials & digital products.

Languages: ๐Ÿ‡ฉ๐Ÿ‡ช German ๐Ÿ‡ฌ๐Ÿ‡ง English

Me @YouTubehttps://www.youtube.com/@christophwerner
Me @Blendermarkethttps://blendermarket.com/creators/christoph-werner
My official websitehttps://www.christoph-werner.de/
All my channelshttps://linktr.ee/CWernerArt
@mbt3d This one turned out really great! ๐Ÿ‘
@crow Not local. Besides some credits at the beginning, you need a paid model to get more. But as long as there are no low poly quad meshes provided, it's (nearly) useless.

Finally the compositor in #blender supports GPU, also when using denoising nodes! 

(As long as you have enough gpu memory) ๐Ÿ˜‰

@Kdawg Math can be so wonderful...
The apollonian/kleinian fractal, created using raymarching in Blender. Based on a tutorial by Sean Terelle #b3d

@metin Yes, this is a possible workflow.
But Iโ€™m not sure if pros would take the same time to choose the right medium from the start.
Iโ€™d sketch and colorize first, show it to the client, then do the 3D work โ€” the classic way. Krita AI helps to clean up the 2D sketch for a polished result. This saves time. Iโ€™d sculpt the final mesh by hand for a smoother workflow and to avoid dead ends.

These tools are still โ€œimpressiveโ€ toys.

But still impressive. I guess we wonโ€™t have to wait long to get the result we need.

Iโ€™m not an AI fanboy. But if it helps me bring my ideas to life faster, why not?

Donโ€™t forget the most important rules โ€” some that many people seem to forget these days:

"It's not the tool, it's the artist. It's not the tool, it's the idea."

Everyone knows how to write or how to use a pencil. So why doesnโ€™t everyone write epic stories or create unique artworks? Think about it. ๐Ÿ˜‰

Before you get euphoric or "jump" out of the window: The mesh is NOT lowpoly. It will be remeshed to millions of useless tris. I don't understand, why they do it. Professional artists are interested in lowpoly meshes if characters are needed, not high poly vertex mud...

Another shot:

@Kdawg tried it with one of my old illustrations. Holy shit! https://mstdn.social/@CWernerArt/114930881573328660
Christoph Werner ๐Ÿ”ถ๏ธ (@CWernerArt@mstdn.social)

Attached: 1 image Holy sh... tried the hitem3d AI 3d generation tool, today by using one of my old 2D works. Crazy result. https://hitem3d.ai/ #ai #3d

Mastodon ๐Ÿ˜

Holy sh... tried the hitem3d AI 3d generation tool, today by using one of my old 2D works. Crazy result.

https://hitem3d.ai/

#ai #3d

ร—

As for the tomorrow's planned release of Color Grading in Render Raw mini-course - we've also renamed the Resolve chat and support channels on our Discord to ๐Ÿ“Ÿ๐ŸŽจ-color-grading-chat and support - makes it a broader church as @aidyburrows3d mentioned ๐Ÿ˜ƒ

https://discord.com/invite/nNReRkzWsh < our Discord

#b3d #blender3d #color #colorgrading #digitalart #MastoArt