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  • you sell it for the highest possible price that doesn’t lose you too many customers aka the “sweet spot” > Indie devs charge less not because they are less greedy but because in the public eye an indie game isn’t “worth as much” as a AAA game.
    • For example: most people happily pay $70 for the new Silent Hill but no one will pay $70 for Vampire Survivors because its an “Arcade/Indie” Game even tough it has more gameplay/playtime and millions of people just loved it as much or even more
  • now you got the money of everyone who is willing to pay “full price” > so you put it on sale for $50 (obviously time limited) this manipulates people that kinda want the game but aren’t willing to pay “full price” to buy it because it’s “on sale” and the human brain loves when stuff is on sale (just look at black Friday, people buy because its on sale and not essentially because they need or really want it)

In other words people buy things based on perceived value and not what its actually worth, if something “costs” $100 but is always on sale for $25 it seems like a “HUGE VALUE” even is it is just worth $10 and if something is below the expected base price the human brain goes “there must be something wrong with it”

so lowering the base price on epic will just make people think “something must be wrong with the epic version” + people a subset of people will wait for a sale no matter the price, they just wont pay “full price” so if you start at $70 and sell it for $50 they are happy but they wouldn’t have bought it if the price was $50 from the beginning > they would have waited for the price to be $35

That’s where your thought process is wrong, when you sell something that you can replicate for free the thought process isn’t “I need to cover my costs of Y and make Z% profit on top of that” the thought process is “What is the maximum amount I can charge without losing too many customers, maybe even make 1 or 2 different collectors editions to get the people what wanna pay even more” > you catch all the people that pay full price at launch and a couple months later you put it on a 20% sale to get everyone else.

Why should we? Why should publisher charge less when they can just charge the same amount and make more money?

If you look back in history:

  • EA removed their Games from Steam and only sold them on their own Storefront (essentially 0% fee) for the same price.
  • the price on digital vs physical stores stayed the same even though it’s way cheaper to sell digital
“Issue” implies that there is something wrong with it it’s simple a different release model, Fedora just got the newer packages, for example Gnome 43 on Debian vs Gnome 47 on Fedora (obviously I’m talking about the stable releases). If you prefer the Debian way of doing things that’s great but I don’t.
Really? I need to restart my Windows less often, Fedora asks me every other day restart my PC to install updates
This and since many don’t know if the sync option is optional aka you can also keep everything local is you want to