Had a little October/Halloween themed night and played a handful of rounds of Mysterium, followed by Obscurio.
I lost every game đ
If you have a pushy person deciding the games for the whole group and donât want to take turns voting because of potential game length issues, I can think of 2 simple approaches I could see myself making in this situation:
Last Friday got to play Mysterium with a group I donât usually play games with. Originally was supposed to be The Witcher: Old World, but someone wasnât able to make it last minute but also had a few new players join and ended up with a higher player count, so I guess it all worked out in the end.
Wasnât able to get around to any board games this weekend because I was DMing my 2nd session of D&D, so it was still a super fun time.
None that I can remember.
Him escaping via the ocean shouldnât end up being terribly difficult because everyone can tell thatâs where he is, how many ocean spaces he went through, and cannot backtrack. Usually you can narrow his location down to a few ports.
Mina Harkerâs power is absolutely critical to use whenever possible. Once youâve narrowed position down to a region the game should feel much more winnable because all 4 hunters can spread out and close in.
The bigger issue we usually have with that game is the combat doesnât feel super great and bogs the game down.
Honestly, if you like the hidden movement aspect of the game, I think Specter Ops is the easier/more accessible game to play. Itâs not that far off from FoD, but itâs not as heavy.