Who is this guy?
Who is this guy?
Why are there points of no return?
The points at which the game transition between acts seem a bit arbitrary (mainly for Act I to Act II), and I don’t see a narrative or mechanical reason to lock us out of previous maps and quests. As far as I remember, previous Baldur’s Gate games didn’t have this kind of points of no return. Why do you think they did it? Do you like it?
About Book-clubs
Fiction works on anarchist societies?
I saw another post here with very good recommendations on anarchist readings, but it was mostly non-fiction. Do you know about works of fiction (games, films, books…) that speculate how a fully-fledged anarchist society could be like (as in Ursula K Le Guin ‘The Dispossessed’)?