Mole

@AfterMoles@meow.social
604 Followers
207 Following
520 Posts

Hi, I'm Mole! I draw vore and kinks and stuff; usually keep the vibes comfy and cozy.

๐Ÿ”ž!!This is an ADULT ONLY ZONE!!๐Ÿ”ž

PronounsHe/They
AgeMid 30s
Itakuhttps://itaku.ee/profile/moleart
ExtraMoleshttps://itaku.ee/profile/extramoles
Blueskyhttps://bsky.app/profile/aftermoles.bsky.social
Tips? Can go to:https://ko-fi.com/moleart
What are my #vore leanings? You mean my preyferences and predilections?

Boyfriends: tucked
Cravings: stated
All Parties: pleased

Gosh, what a pig!

https://sofiadrawsmore.neocities.org/slimequest if you are unable or unwilling to spare dollars to see it on patreon you are welcome welcome welcome to visit my silly website and enjoy my comic for FREE,
i will make the page pretty later, but please COME READ SLIME QUEST
The web site of sofiadrawsmore

ONE week to go until Season TWO.

๐Ÿฃ Make sure to pre-order so you're there from the very first moment: http://play.date/s2

๐Ÿ‹๏ธโ€โ™€๏ธ Then, update your Playdate to be 100% ready for all the new goodness: https://help.play.date/update

๐ŸŽ LET'S DO THIS

Season Two for Playdate

A bundle of unique and wonderful new gamesโ€”discover them each week along with the rest of the Playdate community.

Kinda ran out of steam on this one, but I liked what I got done still, so I wanted to show it. Hope y'all enjoy~
Become something new... ๐Ÿ’ž

Discovering a new issue:

Jfc, the shitty-ass "AI Bubble" has made it nigh impossible to search a half-decent tutorial about making enemy ai in games; it's just a bunch of links about "making a game with ai", goddddd, help.

Been playing Monster Rancher 2 a little again, revisiting the series to solidify some of my thoughts on the game I'm working on...

So, something I've talked about a few times before is how a lot of older (mostly PS1-era) games had a certain quality of mysticism to them - when they have RNG calculations that the player can only assume, or mindbogglingly enigmatic conditions for events. Monster Rancher falls pretty neatly into this pocket.

In general, I feel like these aspects can make games fascinating and charming, but also frustrating to play. There's a lot of this that my ideas whittle out - mainly trading out the luck-based training and the hit chance in battle that could make XCOM blush for largely player skill-based & monster stat-based alternatives.

What worries me is that I think a lot of the charm of the Monster Rancher series rests in the randomness, actually. The heavy emphasis on RNG is kind of what makes it exciting in a gambler sort of way - you hold your breath on just about everything because you never know when you could fail beyond your power or snatch a roaring success from the jaws of failure.
Like, yes, I'm endlessly frustrated my 75% hit chance attack regularly misses 6 times in a row, but the enemy's 25% lands 3 times consecutively with a crit on the last one for a KO, 
but knowing that it's possible to have incredible underdog wins and massive upset losses is part of what makes the games feel so charming and alive.

And that's just it - having a game where so much of the outcome is up to numbers crunched outside your control makes it feel more like a lived world beyond the screen that you're allowed to visit than a game carefully and clinically designed for your amusement.

So anyway, that's a concern I'm facing right now. I like, don't get me wrong, I believe in my ideas here - at the worst of times, I'm sure there's a niche for the loop of monster training, but without quite so much left to chance - but I also worry that it's going to lose a lot of the weirdness & charisma that made Monster Rancher games a beloved success; I feel like, all said and done, it's courting an entirely different audience than Monster Rancher did (and a different part of my own brain, haha!)

Update: 1-bit art is hard, it turns out, lmao!

But I've got some fun monster designs going! Just gotta make sure I can make them translate to 1-bit readably

This petition closes in 5 days and still needs another 1500 signatures to force a response. I'm surprised and disappointed this one hasn't gone further; it's well worded and would demand quite a different response to the usual "we left, tough" that most #RejoinEU petitions get.

https://petition.parliament.uk/petitions/700184

Petition: Commission a public inquiry into the impact of the UK exiting the European Union

Given that it has stated its aim of growing the UK economy, we think the Government needs to quantify the effects of exiting the European Union as soon as possible by setting up an inquiry.

Petitions - UK Government and Parliament