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yeah, I watched the original video and it’s definitely not in a finished state at the moment, or else they would have actually shown a clip of it working
Yes, but at a set number of iterations, scaling the object will cause volume to grow faster proportionally than surface area.
It’s probably because of the reflection from the front pane of glass. en.wikipedia.org/wiki/First-surface_mirror
First-surface mirror - Wikipedia

Oh, yeah, I didn’t see those. I think my point still stands though, really those specular highlights shouldn’t be that bright, but the AI can figure out that it’s plausible for them to be brighter and that it would fit the target stylebl better.

Yeah, probably the main reason it’s getting the little bit of praise that it does is that they’re showing it off on games with fairly flat-looking skin shaders. Unfortunately a problem with this sort of thing is that getting that “2023” image is the result of giving a whole team a huge amount of time to model one man’s face. If you’re Bethesda and you just want to get NPCs into Starfield, it would be a similar amount of work. A bit less, since the first people already gave a talk on it, but still much more work then just getting a diffuse BRDF with some subsurface scattering and calling it good. But you also need a process that can be applied to every single NPC…

And looking at Striking Distance Studios, the company where that 2023 image is from:

In February 2025, it was reported that most of the studio’s developers had been laid off.

Yeah, I think it’s safe to say that the work those people put in will never be directly reused.

Another reason the DLSS version looks a bit more realistic there is because of the specular highlights on the eyes, for example. They probably aren’t reflecting anything real, or else they would be there in the original. But the AI knows that specular highlights add realism and are plausible in this scene, so it puts them there. That’s something that an artist could do if given a specific shot and camera angle, but in the general case they can’t really do that without causing problems.

The Callisto Protocol - Wikipedia

Fun fact that you may or may not have heard before: the light flicker animation in Half Life Alyx is actually the exact same one used in the original Quake. Half Life 1 was built on the Quake engine, and the same animation was carried over into Source and then Source 2.

www.alanzucconi.com/…/valve-flickering-lights/

The Secret Behind Valve's Flickering Lights - Alan Zucconi

For almost 25 years, Valve has been using the same flickering light effect in most of their games. Learn how it works, and how to use it!

Alan Zucconi
I think with the straight/gay labels, you’re not going to be not attracted to someone just because they say that they’re a guy or girl. So really there’s just some appearances that you find attractive, and some not. For most people, those line up pretty well with femininity and masculinity, with maybe a few other restrictions on top. Any label is going to be a simplification, you can’t describe with one word the whole range of people you are attracted to.

For reference

It does seem still very impressive against other top laptop CPUs.

notebookcheck.net/Ryzen-AI-9-HX-PRO-375-vs-Ultra-…

Although I heard from Jeff Geerling’s review that the neo often noticably throttles after a few seconds.

It also has pretty terrible IO.

I think the biggest attraction is the build quality, screen, etc. Most cheap laptops seem to cheap out on those a lot in my experience, and Apple did not. If you’re not stressing the CPU or GPU, it’ll still feel almost as high quality as any other MacBook.

Processor Comparison - Head 2 Head

AMD Ryzen AI 9 HX PRO 375 vs Intel Core Ultra X9 388H vs Apple A18 Pro - Benchmarks, Tests and Comparisons

Notebookcheck
I’ve seen some pretty good cosine waves made from model rocket launches