PSA: #ResidentEvilRequiem's PC Version with native PlayStation Controller support
Unlike RE4 Remake (and most RE Engine-based games after RE4 Remake): it does not have native support what-so-ever.
instead: The Steam version will opt-in to Steam Input as selected by Capcom.
I believe it's objective feedback, but said feedback came out of love and betterment for gyro aim.
I do want to see Battlefield 6's current gyro aim implementation to get better, but as it stands: it's not in a good state, UI-wise.
I've (with help from the funni Copilot thing) implemented Gyro Aiming on a source port to understand how this sort of stuff could've easily been solved in the UI-sense...in roughly 1–2 days (depending on UI Code).
a simple “Gyro On/Off” and “Flick Stick On/Off” toggle would've been sufficed.
in Battlefield 6's case: this is different, as I've shown the video itself. Additionally: rebinding it also loses joystick camera in the process, ya practically forced to use “Flick Look” if you want camera controls back.
This is really shouldn't been shipped in this state.