finally got my video-exporter to output audio as well, so now i'm ready to record trailer footage
got a third car mesh from a guy on the playdate discord (named choosh, i dunno his handle here!), also made some improvements to the greyscale exporter so it handles low-alpha stuff better (shadows, faded ghosts)
the game's heavy dithering looks good on the real device, but not so good when viewed fullscreen on a computer monitor - so i've been preparing for trailer stuff by getting the game to export greyscale footage
added a replay-viewer mode with some procgen camera angles:
- chase cam: random world-offset from the car, as if a drone is following it
- rigged cam: random local-offset from the car, as if a camera is attached to it
- tripod cam: random upcoming wall position, as if a bystander is watching the car go past
making a weird bonus-renderer for little prize-scenes, for players who do well enough in the campaign mode (pre-render a gbuffer offline, do user-controlled lighting/fog/sky on the device)
i'm keeping the actual scenes a secret since they're player rewards, so here's a temp tester-scene instead
a neat thing here is that the actual triangles never make it to the device, so polycount doesn't affect performance or the game's download size. in this scene, each monkey-head is 60k+ triangles!
been working on options-menu stuff - the latest part is a car-select screen, but i only have one car model so far, so i had to make an extremely high-effort placeholder to test the UI with a second car
added a final obstacle-layout type to let me get to my campaign-mode target of 24 tracks: three pylons in a little row, so you have to do a "thread the needle" maneuver to get past them cleanly
working on the browser-based companion app today, which intends to make it easier for people to share their maps and daily-track ghosts with each other
some UI improvements for the main menu
lotta backend stuff lately, but i tried enabling tire-tracks for all the ghost cars and that's pretty fun (plus, it shows you whether or not a car is drifting, which can be really useful info!)