@preshing Great article! I would love to talk sometime about my engine work, (it's a web engine made in TypeScript, initially a conversion of my C++14 code) but there's by now so much I wouldn't know where to begin. Clearly I've gone more the astronaut route, but I like to know how all of the subsystems work and then get carried a way a bit ;)
Oh, and the game looks very fluid and crisp. Clearly your Blender practice has paid off!