So after a lot of conversation with folks on here, I've decided to go ahead with my game project.

I'm going to develop it as publicly as possible, and use it as a learning experience.

I'll be talking about the development on my blog (http://ajroach42.github.io/)

Right now I'm still at the story//planning stage, and I'll probably be there for a few more days, at the least.

For the next little while, I'll be talking through some of my thoughts on the subject here. Join in! Tell me off! Provide Feedback?

@ajr did you decide what language yet?

@frankiesaxx That's part of the discussion that I wanted to have today.

I'm trying to decide between a "Location Based" model and an "event based" model.

The Location Based model would be done in Inform. I'd map out the explorable locations, and the objects and NPCs that can exist. Then I'd hack stuff together so that it happens in the right order.

The event based model would actually be much simpler from a programming standpoint, but it'd be a mess of spaghetti to organize in twine.

@ajr I was actually looking at choice script after your posts yesterday. :)

@frankiesaxx Yeah, I keep meaning to look in to that and in to inkle in more detail.

I like that Twine is web native, though. I know web technologies, so I stand a decent chance of being able to fix it if something goes wrong.

And I'll be able to work in some limited graphics/multimedia support, too.