(2/4) In those early days of 2D imagery the backdrops were static, drawn images. Insofar that they depicted a landscape there was a duality in the tonality, either the vivid greens and blues of a sunny day … flawlessly blue pixels disrupted only by the white-yellow sun or the warm hues of the sunset, a stretched out landscape bathed in orange-yellow-brown pixeled light. These very romantic, stylized vistas are the staple backgrounds from fighter-games to adventure-games.