I am releasing a video game this week and I am going to attempt to include a Linux appimage. My current plan is to include only 64-bit binaries. This post is your chance to convince me that I should include 32-bit builds (in addition or exclusively, depending on how persuasive you are).

UPDATE: Wait. Hold on. Why *did* I believe it would be possible to compile a video game for Linux? Obviously this is impossible. I should have realized it was impossible

EDIT: Obviously, the problem is I had named the shared object .so and I should have named it .so.0

SoooOOOO
Now I'm getting an even better error
I asked Linux to compile my video game and it just called me a dummy and stormed off
@mcc As someone who wants to release their game on Linux I'd love to know... what format are you compiling to? How best to distribute it? Etc?? I have no idea how Linux gamers game
@soundasleep @mcc Frankly, I think windows games on Proton is probably the most common way to play on Linux. Or at least that is how most Steam games seem to work on my Steam Deck.
@antopatriarca @soundasleep @mcc same for me. Doing things Linux-native is cool, but if it’s at least Proton-compatible and you’re okay with putting it on Steam I think you’re good
@standev I have also played games from GoG or Epic Games using Proton without too many issues. Particularly outside of the Steam Deck as some games may require some more tinkering on that platform outside of Steam. So you are not forced to use Steam.