I am releasing a video game this week and I am going to attempt to include a Linux appimage. My current plan is to include only 64-bit binaries. This post is your chance to convince me that I should include 32-bit builds (in addition or exclusively, depending on how persuasive you are).
UPDATE: Wait. Hold on. Why *did* I believe it would be possible to compile a video game for Linux? Obviously this is impossible. I should have realized it was impossible
EDIT: Obviously, the problem is I had named the shared object .so and I should have named it .so.0
