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#Run1 has begun. Pixel Remaster has some important differences for the 3 Super Famicom/SNES games. No shortcut menu options and no ability to change the textbox colors. Instead of numeric settings for ATB, you get qualitative settings, which is probably an improvement, although the runners complained about the implementation (and mentioned there's a mod for the Steam version which puts it back how it was). Also, Bartz seems to be getting the very first turn more often, but Lenna's agility does let her catch up. That's not too big of a deal since you can skip turns, which was backported from FF6.

I'm playing with the new arrangement of the soundtrack and I'm missing the basslines, but the music is still good so far. There are also some extra sound effects during character animations, such as Bartz, Lenna, and Galuf get the question marks above their heads after they see the pirate ship.

Oh, and Bartz's name can be 12 characters long, making it much easier to name him after my run type.

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#Run1 Neat! Wing Raptor gets the proper boss breakup instead of the normal enemy one. Also, I still really love the purples used for this effect.

And King Tycoon gets a ripple effect when entering for the Crystal exposition.

My first job is White Mage. The Pixel Remaster makes it clear that the command the job adds to your command menu is the level 6 variation of white magic ("!White Magic Lv. 6 - Perform level 6 or lower white magic"), and the flails have been given their own weapon icon instead of sharing the same icon as hammers.

...unfortunately, my game crashed just after I declined the tutorial. At least I saved before entering the Wind Shrine, although there was also an autosave after getting the wind jobs. All I had to do was assign my jobs again.

Stella doesn't have green hair, and child Bartz doesn't have blue hair. : 0 "Home, Sweet Home" sounds good, though.

"Piano skill leveled up!"

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"Come here, my cherub." Well, that's a different line at the Ship Graveyard.

Pixel Remaster has the best version of "Harvest" by far. The instruments are less shrill and the "Yahoo!" really embellishes the mood.

Pixel Remaster puts check marks next to spells you already own in the magic shops and you can't accidentally try to buy them.

I started making use of the ability to quickly return to the title screen on North Mountain. Rock Slugs and Gaelicats are just a little strong for white mages even at levels 8 and 9, and I just didn't want to spend phoenix downs at this point. I also knew I can prevent regen and drain with silence, but I kept fumbling the timing.

Some of the background music has been extended in the new arrangement and it's been good, but "What?" has become quirkier and that's going to take a little getting used to.

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I normally do not escape battles whenever there's a chance I can get the ability to wield the Brave Blade, but with the Pixel Remaster, you can restore its power by fighting battles, so I am now running from a few when, say, a character dies and I can go back to a save point to use a tent to revive.

The sap status/seizure status/damage over time effect from Garula's Rush and similar attacks is much slower on this version, so it's much more manageable.

My second job is Blue Mage, so now I get to go back to North Mountain and get blinded as well as try to get hit by Aera and Death Claw during Karnak.

The Pixel Remaster has the character's sprites shaded and with the distortion effect as though they are submerged in water, when all the older versions make it look like they're still in the air during the Walse Tower collapse. Not that what happens really makes a lot of sense either way.

*sad plesiosaur noise*

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Changing equipment in battle is a bit different than I expected in Pixel Remaster, but it is functionally the same. You actually save some button presses and there's a filter for only weapons you can currently equip.

There's no pop culture reference on the whip.

In the Pixel Remaster, the soldier from Karnak did not have a colored uniform than everyone else to stand out from everyone else.

Going into the menu while you're in jail in Karnak doesn't advance the timer for when Cid uses introductory explosives. I'm not sure it is a timer in this version; it might be a step counter or a tile trigger.

For the first time, I went back to the Ship Graveyard to learn Transfusion from Calcruthl.

Defeater's death no longer plays the usual enemy animation, nor does it have the two Motor Traps drop down from the top of the screen. Instead, they sort of flicker in and out of existence. Motor Trap also doesn't seem to react to thunder rod.

Transparency effect in the Fire-Powered Ship's ducts is not as clear as the cut-away on older versions.

I couldn't run from a Gigas monster-in-a-box.

My third job is Chemist, just got to get it.

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The sight radius is just as pointless in the Library of the Ancients in Pixel Remaster as it is in the GBA port.

Unlike GBA, if you stand off to the side of Ifrit before initiating that fight, you don't stay there after, so the book doesn't just slide down the screen and disappear when you're supposed to take it.

You can still trigger the encounter square before the save point in B3 of the Library then run and the way will be opened.

Healing Staff wasn't undoing confusion from the Confuse spell during the Byblos fight, but it worked in random encounters with Mindflusher and Poltergeist, which have confusion as a side-effect of their Lick attacks.

In Bartz's flashback, he has green boots as a child.

The new arrangement of the black chocobo music is expanded, sounds good, but also ends its intro with, "Ew!"

Getting to see the whole area around the pyramid in the Desert of Shifting Sands by expanding the minimap is interesting. I miss Galuf's line about crossing burning sand twice a day, though. Mid's line about magic is still there.

You can't skip the Catapult - Living Quarters puzzle to get the Mini spell.

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My final job is Beastmaster. This was a unique order, but White Mage and Blue Mage are my second and third most frequent jobs (behind Red Mage) and Chemist and Beastmaster can be quite powerful when combined with them. Even with only a White Mage and Blue Mages, I got through Archaeoaevis by abusing Transfusion and Raise. I tried this out on Soul Cannon, but it wasn't as well-suited to the speed of that fight even wih the more forgiving sap status on this version. Still, it says something about my comfort when I'm killing characters to keep things interesting.

Healing Staff did not undo the confusion from Rocket Punch. Very strange.

I could change the experience multiplier to 0 on this version to avoid a large gap in levels between Galuf and the rest of the party, if I just want ability points for these last two jobs.

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The Blitz Whip is finally casting Thunder after not having it for like an hour or two of grinding in the Ship Graveyard. Maybe since I was using auto-battle spells cast on attack would be disabled? Anyway, now I get an extra 50 - 55 damage... whee...

I only remembered to get Dark Spark because I'm watching The Run. Now I'm back in Library of the Ancients for Off-Guard, which FF5.Mega64.net claims is very niche, but I know I don't have the strongest weapons with this party. Besides, that's one less Chemist mix to use which requires turtle shells.

I was going to save getting turtle shells for later, but I've got level 5 Death and Grass Tortoise is level 15. Land Turtle is level 34, and I won't be doing 1,300 damage with Aqua Breath.

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I just had 3 Lightning casts from the Blitz Whip using auto-battle, so I guess I was either inattentive or unlucky before.

Oops, I released one of my Sand Bears before going moving on. Oh well.

Escaping Exdeath's Castle is such a silly sequence. In Pixel Remaster, however, you cannot switch to the other characters, only Bartz gets to "sneak" around.

Treants seem more likely to use Death Claw, but then I walked into the forest, which I usually don't do.

The Pixel Remaster arrangement of "Battle at the Big Bridge" sounds very good.

Gilgamesh can be silenced in Pixel Remaster.

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I completed the Gloceana sequence, getting rid of an undead boss with Raise, as one does. I was stubborn and got some bestiary entries which are much easier to come back for later, plus 1,000 Needles. In the Pixel Remaster, you can leave Moogle Village right away after going into the house with 8 treasure chests.

I got the Kornago Gourd, which meant I released one of my Lesser Lopros catches for nothing, but now I can get it back in 1 Missile instead of 2.

Golem is still a jerk, but I saved it anyway.