# How to Use Innovation Through Collaboration to Balance Speed with Quality in Retail Hardware (1/93)
A retail hardware SME running Crystal with multiple teams of fifty plus people has a speed versus quality problem. The company designs and manufactures smart retail displays that show digital pricing and product information in stores. The company has been around for eight years. It has seventy six employees. The product development organization for the company's new cloud connected display has sixty three people. The organization runs Crystal. Seven teams. Each team has nine people (2/93)
. The development is fast but the quality is poor. (3/93)
The poorness of quality means that the displays crash in stores. The crashing of displays in stores means that stores cannot show pricing. The not being able to show pricing by stores means that customers cannot buy. The not being able to buy by customers means that stores lose sales. The losing of sales by stores means that stores return the displays. The returning of displays by stores means that the company loses revenue (4/93)
. The losing of revenue cost the company one hundred and twelve thousand dollars last quarter. The one hundred and twelve thousand dollars was thirty seven percent of the quarterly revenue from the cloud connected display. The development must be both fast and high quality. (5/93)
Masaru Ibuka built Sony on innovation through collaboration. The insight was simple. Ibuka realized that the biggest problem in developing great products was the tendency to let each team work in isolation. The letting of each team work in isolation meant that teams optimized for their own goals. The optimizing of teams for their own goals meant that the overall product suffered. The suffering of the overall product meant that the product failed (6/93)
. The failing of the product killed companies. (7/93)
Ibuka attacked the tendency to let each team work in isolation. He created innovation through collaboration. The collaboration was based on one principle. The principle was. Put the right people in the room. Then let them solve it. Putting the right people in the room meant gathering cross functional experts. The gathering of cross functional experts meant that every problem had the right mix of knowledge. The having of the right mix of knowledge meant that problems were solved fast (8/93)
. The solving fast of problems meant that products were developed quickly. The quick development of products built Sony. (9/93)
When Ibuka developed the first Sony Walkman, he did not let the audio team work alone. He put the audio team and the mechanical team and the industrial design team in one room. The putting of the audio team and the mechanical team and the industrial design team in one room meant that every problem had the right mix of knowledge. The having of the right mix of knowledge meant that problems were solved fast. The solving fast of problems meant that the Walkman was developed quickly (10/93)
. The quick development of the Walkman built Sony. (11/93)
Ibuka applied the same thinking to every product. When Ibuka developed the first Sony Trinitron television, he did not let the engineering team work alone. He put the engineering team and the manufacturing team and the design team in one room. The putting of the engineering team and the manufacturing team and the design team in one room meant that every problem had the right mix of knowledge. The having of the right mix of knowledge meant that problems were solved fast (12/93)
. The solving fast of problems built Sony. (13/93)
For a retail hardware SME, the speed versus quality problem is the same. Each team works in isolation. The working in isolation of each team means that teams optimize for speed. The optimizing for speed by teams means that quality is ignored. The ignoring of quality means that displays crash. The crashing of displays costs one hundred and twelve thousand dollars. Ibuka's innovation through collaboration says: put the right people in the room. Then let them solve it (14/93)
. The putting of the right people in the room and the letting of them solve it balances speed with quality. The balancing of speed with quality saves the company.
## The Core Principle (15/93)
Ibuka's innovation through collaboration was built on a simple insight: the best way to balance speed with quality in development is to stop letting each team work in isolation and optimize only for their own speed and start creating cross functional quality circles that bring together people from every team to review quality issues collaboratively and solve them together so that quality is not sacrificed for speed and speed is not sacrificed for quality and both are achieved through (16/93)
the collective knowledge of the whole group. (17/93)
Ibuka did not develop breakthrough products at Sony by letting each team work in isolation and optimizing for their own goals and hoping that the overall product would be good (18/93)
. He developed them by putting the right people in the room and gathering cross functional experts and letting them solve it and the putting of the right people in the room meant that every problem had the right mix of knowledge and the letting of them solve it meant that problems were solved fast and the solving fast of problems built Sony. (19/93)
For a retail hardware SME, the speed versus quality problem is the same. Each team works in isolation. The working in isolation of each team costs one hundred and twelve thousand dollars. Ibuka's innovation through collaboration says: put the right people in the room. Then let them solve it. The putting of the right people in the room and the letting of them solve it balances speed with quality. The balancing of speed with quality saves the company. (20/93)
## Four Steps to Apply Innovation Through Collaboration to Balancing Speed with Quality
1. Put the Right People in the Room by Creating a Cross Functional Quality Circle That Includes One Representative from Each of the Seven Teams and Meets for One Hour Every Week to Review Quality Issues Collaboratively (21/93)