@sinbad no software architecture survives the first contact with code.
The fun thing is that when I was talking to guys at construction sites about the plans they receive from architects, they always needed to “compensate” to be able to actually build the thing.
We saw the same thing when doing architectural visualisation based on 2d plans. And 99% of architectural plans were only 2d.
So it’s not just a software issue.
@sinbad @martinweber at a certain size you NEED an architect. I've seen so many "organic" codebases that were never refactored, but also where nobody had a clue about the big picture. Every engineer just had a view of their own specialized sub-domain, with nobody to effectively coordinate them and plan the systems evolution for 6, 12, 24 months onwards.
Those folk were all very clever people. But the lacked the overview but also sometimes interest for the big picture
@floooh @kwramm @sinbad yes, the need for an architecture often only arises once you had code in production for a while. Then it is often much clearer what’s needed.
On a whiteboard most things look good. Some of it is either not meeting reality, is not needed, or will just fail.
So I prefer to move fast, see what works, and then quickly refactor. With a clear goal set out first.
The territory is not the map. Better walk some distance through the terrain before using the map to plan.