This resonates so hard with me:

"He suspects that older gamers are likely to take big breaks between play sessions, and part of the issue is that games generally aren't good at reorienting players when they come back after a break. "

I don't know how many great games I've dropped because I can't get back in after two weeks or a month of inactivity.

H/T @rockpapershotgun

https://www.gamesindustry.biz/nobodys-making-games-for-the-retired-people-the-growing-yet-underserved-market-for-grey-gamers

#gaming #olderpeople

"Nobody's making games for the retired people" – The growing yet underserved market for grey gamers

Games are overwhelmingly made by and marketed to younger generations, argue analysts, while the older demographic is being ignored

GamesIndustry.biz
@jannem @rockpapershotgun @Di4na I’ve largely stopped gaming. Every once in a while I fire up an old FPS, usually Q3A, that lets me play a few rounds with no cutscenes or other friction. Just want to unwind and be in a zone for a bit, not have a bunch of quests or need to master silly game mechanics like precise jumping.
@jannem @rockpapershotgun I’m not quite that old, but my gaming habits have tended toward roguelites. Sessions can be conveniently segmented into “runs”, if you forget mechanics or skill trees, you can restart…

@c0dec0dec0de @rockpapershotgun
There's also more subtle aspects there around game design than just the type, I think.

Over the past year I've been playing through Silksong. I've taken several long breaks (if you call them "rage quitting" you're not entirely wrong) but I never had any trouble getting right back into it again. Something about the mechanics and level design makes it obvious where you are in the game and where you're going.