. One development team. Four people.
The budget is tight. The company allocated $180,000 for product development this year. That must cover salaries, tools, infrastructure, and training. Salaries consume $150,000. The remaining $30,000 must cover everything else. It is not enough. (3/37)
For a finance SaaS multinational, the budget problem is the same. The team has a constraint and must prioritize. Murthy's model says: prioritize by impact. High-impact activities get the most budget. Low-impact activities get the least. That is how you maximize what you have.
## The Core Principle (10/37)
For a finance SaaS multinational, the team cuts everything equally. That is wrong. Murthy's model says: prioritize by impact. That is how you maximize the budget and the output.
## Four Steps to Apply the Global Delivery Model
1. Categorize Every Budget Item by Impact Level Using a Three-Tier Framework (12/37)
The training program is tier two. Better-trained developers write better code with fewer bugs. Development laptops are tier two. Faster laptops mean faster development and faster releases. Software licenses are tier two. Without them, developers use less efficient tools and development slows down.
Conference attendance is tier three. It provides networking and learning, but the value is not immediate. The team offsite is tier three. It improves morale, but the value is not immediate. (17/37)
The categorization identifies three tier-one items totaling $170,000. The remaining budget is $10,000. The tier-two items total $13,000. The tier-three items total $3,000. The gap is $6,000. That gap must be closed through prioritization.
For an XP team of two to five, this should happen in one session of no more than one hour. It should be part of the planning game as a planning input.
2. Allocate Budget to Tier-One Items First, Then Distribute the Remainder by Weighted Priority (18/37)
The training program receives 3/6 × $10,000 = $5,000. Development laptops receive 2/6 × $10,000 = $3,300. Software licenses receive 1/6 × $10,000 = $1,700. The tier-three items receive nothing.
For an XP team, tier-one items are always funded first. The remainder goes to tier-two items by weighted priority. Tier-three items are funded last. This should be part of the planning game as a planning output. (23/37)
3. Replace Every Tier-Three Item with a Lower-Cost Alternative That Delivers Eighty Percent of the Value
Murthy replaced every low-impact activity at Infosys with a lower-cost alternative that delivered eighty percent of the value at fifty percent less cost. The savings were redirected to high-impact activities. (24/37)
For an XP team, every tier-three item should be replaced with a lower-cost alternative that delivers at least eighty percent of the value. The savings should be redirected to tier-two items. This should be part of the planning game.
4. Run a Feedback Loop Every Iteration to Measure Whether the Budget Allocation Is Producing the Expected Output (28/37)
For an XP team of two to five, the feedback loop should happen at the end of every iteration. It should measure at least three metrics and compare them to the previous iteration. It should be part of the iteration retrospective.
## Closing on Prioritized Over Equal (33/37)
. A finance SaaS multinational learned to manage budget constraints from a global delivery pioneer who proved that the best way to manage a tight budget is to stop cutting everything equally and start prioritizing by impact. Every dollar goes where it matters most.
#ExtremeProgramming #FinSaaS #BudgetManagement #GlobalDeliveryModel #XP #ProductDevelopment #SaaS #AgileBudgeting #Prioritization #StartupFinance (37/37)